The Lair of Shiva the Destroyer 03

Level 3

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', CholdrithRoom #3, 30' x 30', Female Steeder and 7 x Male Steeder, Hidden TreasureRoom #4, 30' x 50', WightRoom #5, 50' x 50', 2 x Bugbear and 1 x Half-ogreRoom #6, 50' x 50', EmptyRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Tanarukk and 1 x OrcRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', Orc War Chief and 1 x OrcRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Orog and 1 x OrcRoom #16, 30' x 30', Vampiric Mist and 1 x GhoulRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', Water WeirdRoom #21, 30' x 50', Myconid Sovereign and 2 x Myconid AdultRoom #22, 30' x 30', Firenewt Warlock of Imix and 1 x Firenewt WarriorRoom #23, 30' x 50', Choldrith and 2 x ChitineRoom #24, 50' x 50', Drow Elite Warrior and 1 x Giant SpiderRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', TanarukkRoom #28, 30' x 30', CholdrithRoom #29, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #30, 30' x 30', EmptyRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #33, 50' x 30', 5 x Myconid AdultRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', Darkling Elder and 4 x DarklingRoom #36, 30' x 30', Neogi and 4 x Neogi HatchlingRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', EmptyRoom #40, 50' x 50', Ghast and 1 x GhoulRoom #41, 30' x 50', Orc Hand of Yurtrus and 1 x OrcRoom #42, 30' x 30', Scythe BladeRoom #43, 50' x 30', EmptyRoom #44, 30' x 50', Slithering TrackerRoom #45, 30' x 50', Choldrith and 2 x ChitineRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Vampiric Mist and 1 x ShadowRoom #48, 30' x 50', Orog and 2 x Orc, Falling BlockRoom #49, 50' x 30', TrollRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #53, 50' x 50', Adult Oblex, Concealed Pit, Hidden TreasureRoom #54, 30' x 30', Duergar Xarrorn and 1 x Duergar, Hidden TreasureRoom #55, 50' x 30', Ghast and 2 x GhoulRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', Goblin Boss and 3 x GoblinRoom #59, 30' x 50', Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #62, 30' x 30', Kobold Scale Sorcerer and 6 x KoboldRoom #63, 30' x 50', Young Kruthik and 2 x Adult Kruthik, Earthmaw Trap, Hidden TreasureRoom #64, 50' x 30', EmptyRoom #65, 30' x 30', Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #66, 30' x 50', Concealed Pit, Hidden TreasureRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', Bugbear and 5 x GoblinRoom #69, 50' x 50', 5 x Myconid AdultRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', Yuan-ti Nightmare Speaker and 1 x Yuan-ti PurebloodRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', Kobold Dragonshield and 6 x KoboldRoom #74, 50' x 30', 2 x ChitineRoom #75, 50' x 50', Orog and 2 x OrcRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', Arrow Trap, Hidden TreasureRoom #79, 30' x 50', Duergar Stone Guard and 1 x DuergarRoom #80, 30' x 50', Slithering Tracker, Chain Flail, Hidden TreasureRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', 6 x SvirfneblinRoom #83, 50' x 50', Tanarukk and 1 x OrcRoom #84, 50' x 30', Duergar Mind Master and 1 x Duergar Stone GuardRoom #85, 30' x 50', EmptyRoom #86, 30' x 50', Darkling Elder and 1 x DarklingRoom #87, 30' x 30', Myconid Sovereign and 2 x Myconid AdultRoom #88, 30' x 50', Adult OblexRoom #89, 30' x 50', Ogre Chain Brute and 1 x OgreRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Ice Dart TrapRoom #92, 30' x 50', Orc Red Fang of ShargaasRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', Orc Hand of Yurtrus and 3 x OrcRoom #95, 50' x 50', 5 x SvirfneblinRoom #96, 30' x 30', 10 x DrowRoom #97, 30' x 30', Female Steeder and 8 x Male Steeder, Guillotine Blade, Hidden TreasureRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', Chain FlailRoom #101, 30' x 30', Kobold Dragonshield and 6 x KoboldRoom #102, 30' x 50', Spectator and 1 x Gibbering MoutherRoom #103, 30' x 50', Hobgoblin Devastator and 1 x HobgoblinRoom #104, 50' x 30', Kuo-toa Whip and 6 x Kuo-toaRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', Kobold Scale Sorcerer and 5 x Kobold, Thunderstone MineRoom #107, 30' x 50', Derro Savant and 2 x DerroRoom #108, 50' x 50', 2 x Adult KruthikRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', Duergar Soulblade and 3 x DuergarRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', Female Steeder and 5 x Male SteederRoom #113, 30' x 30', Duergar Kavalrachni and 1 x Female SteederRoom #114, 50' x 50', Firenewt Warlock of Imix and 4 x Firenewt WarriorRoom #115, 30' x 30', RoperRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', Quaggoth Thonot and 1 x QuaggothRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', EmptyRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', 10 x Kobold InventorRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Xvart and 10 x RatRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', EmptyRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Hobgoblin Devastator and 1 x HobgoblinRoom #132, 30' x 50', Hobgoblin Captain and 2 x HobgoblinRoom #133, 50' x 50', 4 x DuergarRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', EmptyRoom #136, 50' x 50', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #137, 30' x 50', Drow Elite Warrior and 1 x DrowRoom #138, 50' x 30', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #139, 30' x 30', Ogre Chain Brute and 1 x OgreRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', Concealed Pit, Hidden TreasureRoom #142, 30' x 50', EmptyRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', Water WeirdRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', Neogi and 2 x Neogi Hatchling, Hidden TreasureRoom #149, 50' x 50', Vampiric Mist and 1 x Ghoul, Ball Bearings, Hidden TreasureRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', EmptyRoom #152, 50' x 50', Vampiric Mist and 1 x GhoulRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', EmptyRoom #155, 30' x 30', Xvart and 10 x Rat, Electrified FloortileRoom #156, 30' x 50', Duergar Kavalrachni and 1 x Female Steeder, Hidden TreasureRoom #157, 30' x 30', Orc Claw of Luthic and 3 x OrcRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', Meazel and 1 x Adult OblexRoom #160, 50' x 50', Falling Block, Hidden TreasureRoom #161, 30' x 30', 10 x DrowRoom #162, 30' x 50', Orc Blade of Ilneval and 1 x OrcRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', 3 x MeazelRoom #165, 30' x 50', Orc Nurtured One of Yurtrus and 3 x OrcRoom #166, 30' x 50', 5 x Orc and 1 x Half-ogreRoom #167, 50' x 30', Xvart Warlock of Raxivort and 2 x Giant RatRoom #168, 30' x 50', Neogi and 3 x Neogi HatchlingRoom #169, 50' x 50', Guillotine BladeRoom #170, 30' x 50', 8 x DrowRoom #171, 30' x 50', EmptyRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', Young Kruthik and 2 x Adult KruthikRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', EmptyRoom #178, 30' x 50', Quaggoth Thonot and 1 x QuaggothRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', Adult Oblex, CaltropsRoom #181, 50' x 50', 2 x Hobgoblin and 2 x WorgRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', Myconid Sovereign and 3 x Myconid AdultRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', Orc Eye of Gruumsh and 2 x OrcRoom #186, 50' x 30', Ice Dart Trap, Hidden TreasureRoom #187, 50' x 50', Vampiric MistRoom #188, 50' x 30', EmptyRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', Rune of FearRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', EmptyRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', TrollRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', EmptyRoom #201, 30' x 30', Adult OblexRoom #202, 50' x 50', Kuo-toa Whip and 6 x Kuo-toaRoom #203, 50' x 50', Nilbog and 5 x GoblinRoom #204, 50' x 30', Spectator and 1 x NothicRoom #205, 50' x 50', Bugbear Chief and 1 x BugbearRoom #206, 50' x 50', Orc Red Fang of ShargaasRoom #207, 30' x 30', 3 x ChitineRoom #208, 50' x 30', Choldrith and 1 x ChitineRoom #209, 30' x 50', Gelatinous CubeRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', Firenewt Warlock of Imix and 6 x Firenewt WarriorRoom #215, 50' x 50', Bugbear Chief and 1 x BugbearRoom #216, 50' x 30', Duergar Xarrorn and 1 x DuergarRoom #217, 50' x 30', 3 x Hobgoblin and 3 x WorgRoom #218, 30' x 50', 3 x Drow and 3 x Giant SpiderRoom #219, 50' x 50', Water WeirdRoom #220, 30' x 50', Orc Nurtured One of Yurtrus and 2 x OrcRoom #221, 30' x 30', EmptyRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', 6 x ChitineRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', EmptyRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Kobold Dragonshield and 5 x KoboldRoom #230, 30' x 50', Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #231, 30' x 50', 5 x Svirfneblin, Hidden TreasureRoom #232, 50' x 50', EmptyRoom #233, 50' x 30', Duergar Mind Master and 1 x Duergar Stone GuardRoom #234, 30' x 30', Spawn of Kyuss and 1 x ZombieRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', Acid Spray, Hidden TreasureRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', Derro Savant and 2 x Derro, Acid Spray, Hidden TreasureRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', 7 x Myconid AdultRoom #243, 30' x 30', Orc Blade of Ilneval and 1 x Orc, Rune of Dread, Hidden TreasureRoom #244, 30' x 50', Female Steeder and 3 x Male SteederRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Hobgoblin Devastator and 1 x HobgoblinRoom #248, 50' x 30', TrapperRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', Wight and 3 x ZombieRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', EmptyRoom #253, 30' x 50', Thunderstone MineRoom #254, 30' x 30', Ice Dart TrapRoom #255, 50' x 50', Spawn of Kyuss and 1 x ZombieRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', EmptyRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', EttinRoom #262, 30' x 30', Hidden TreasureRoom #263, 30' x 30', Ogre Chain Brute and 1 x OgreRoom #264, 50' x 50', Tanarukk and 1 x OrcRoom #265, 30' x 50', Hidden TreasureRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', 3 x SvirfneblinRoom #268, 30' x 30', Ghast and 2 x GhoulRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', 6 x Hobgoblin and 1 x BugbearRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', Ogre Bolt Launcher and 1 x OgreRoom #275, 30' x 50', Hobgoblin and 10 x GoblinRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', Chain FlailRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', Orc Eye of Gruumsh and 2 x OrcRoom #281, 50' x 30', Ogre Bolt Launcher and 1 x Ogre, Acid SprayRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', Drow Elite Warrior and 1 x Giant SpiderRoom #287, 50' x 50', Female Steeder and 5 x Male SteederRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', Duergar Soulblade and 3 x DuergarRoom #290, 30' x 30', Orc War Chief and 1 x OrcRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', Vampiric Mist and 1 x GhoulRoom #294, 30' x 30', Xvart Warlock of Raxivort and 9 x XvartRoom #295, 50' x 30', Thunderstone MineRoom #296, 30' x 30', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #297, 30' x 30', 3 x DuergarRoom #298, 30' x 30', EmptyRoom #299, 50' x 50', 7 x Myconid AdultRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', Female Steeder and 4 x Male SteederRoom #302, 30' x 30', Hobgoblin Devastator and 1 x HobgoblinRoom #303, 30' x 30', Myconid Adult and 1 x Quaggoth Spore ServantRoom #304, 30' x 50', 4 x Firenewt WarriorRoom #305, 30' x 50', Vampiric Mist and 1 x GhoulRoom #306, 30' x 50', Kobold Dragonshield and 13 x KoboldRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', Young Kruthik and 2 x Adult KruthikRoom #310, 30' x 30', Xvart Warlock of Raxivort and 2 x Giant Rat, Chain Flail, Hidden TreasureRoom #311, 30' x 50', Bugbear and 3 x GoblinRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Derro Savant and 2 x DerroRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', 2 x MeazelRoom #319, 30' x 50', EmptyRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Goblin Boss and 5 x GoblinRoom #322, 50' x 30', Wight and 2 x ZombieRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #325, 30' x 50', EmptyRoom #326, 50' x 30', Orc Blade of Ilneval and 1 x OrcRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', 11 x Xvart, Hidden TreasureRoom #329, 30' x 30', Kobold Scale Sorcerer and 11 x KoboldRoom #330, 50' x 50', Hobgoblin and 6 x GoblinRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', EmptyRoom #333, 50' x 30', 4 x Goblin and 9 x Giant RatRoom #334, 50' x 50', EmptyRoom #335, 30' x 30', Hobgoblin Captain and 1 x HobgoblinRoom #336, 30' x 50', Firenewt Warrior and 1 x Giant StriderRoom #337, 50' x 30', Derro Savant and 2 x DerroRoom #338, 30' x 30', Duergar Soulblade and 3 x DuergarRoom #339, 30' x 30', Adult KruthikRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', Vampiric Mist and 1 x ShadowRoom #342, 30' x 30', Duergar Soulblade and 3 x DuergarRoom #343, 30' x 50', Drow Elite Warrior and 1 x DrowRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', EmptyRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', Young Kruthik and 2 x Adult KruthikRoom #350, 30' x 50', Orc Claw of Luthic and 1 x OrcRoom #351, 50' x 30', Quaggoth Thonot and 1 x QuaggothRoom #352, 30' x 30', Young Kruthik and 2 x Adult KruthikRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', Neogi and 1 x Neogi HatchlingRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', Xvart Warlock of Raxivort and 2 x Giant Rat, Hidden TreasureRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', Orc Eye of Gruumsh and 4 x OrcRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', TrollRoom #364, 30' x 50', WraithRoom #365, 30' x 30', 4 x GoblinRoom #366, 50' x 30', Water WeirdRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', Bugbear Chief and 1 x BugbearRoom #369, 30' x 30', 2 x Myconid AdultRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', Electrified FloortileRoom #374, 30' x 30', Orc Red Fang of ShargaasRoom #375, 30' x 30', TrapperRoom #376, 50' x 50', EmptyRoom #377, 30' x 30', Goblin Boss and 4 x GoblinRoom #378, 30' x 50', Yuan-ti Mind Whisperer and 1 x Yuan-ti PurebloodRoom #379, 50' x 50', 2 x MimicRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', Duergar Kavalrachni and 1 x Female SteederRoom #382, 30' x 30', Hidden TreasureRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', Slithering TrackerRoom #386, 50' x 30', Orc War Chief and 1 x OrcRoom #387, 30' x 50', Acid Spray, Hidden TreasureRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', EmptyRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Darkling Elder and 2 x DarklingRoom #392, 30' x 30', 2 x Myconid AdultRoom #393, 30' x 50', Teleporter Crystal, Hidden TreasureRoom #394, 30' x 30', Rune of Dread, Hidden TreasureRoom #395, 30' x 50', Ogre Bolt Launcher and 1 x OgreRoom #396, 30' x 30', Duergar Xarrorn and 1 x DuergarRoom #397, 50' x 50', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #398, 30' x 50', 13 x Xvart, Hidden TreasureRoom #399, 30' x 30', EttinRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Yuan-ti Pit Master and 1 x Yuan-ti PurebloodRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', TrollRoom #405, 30' x 50', Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Female Steeder and 7 x Male SteederRoom #408, 50' x 30', Orc War Chief and 1 x Orc, Hidden TreasureRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #412, 30' x 50', Wight and 3 x ZombieRoom #413, 30' x 30', Duergar Soulblade and 3 x DuergarRoom #414, 50' x 50', Hobgoblin and 4 x Goblin, Ice Dart TrapRoom #415, 30' x 30', Duergar Stone Guard and 1 x Duergar, Fire SprayRoom #416, 30' x 30', Kuo-toa Whip and 5 x Kuo-toaRoom #417, 50' x 50', Young Kruthik and 2 x Adult KruthikRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', Ogre Bolt Launcher and 1 x OgreRoom #421, 30' x 30', 2 x Orc and 1 x Half-ogreRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', Scythe Blade, Hidden TreasureRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', 2 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', 4 x Meazel, Falling Block, Hidden TreasureRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', Spawn of Kyuss and 1 x ZombieRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Duergar Stone Guard and 1 x DuergarRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', EmptyRoom #437, 50' x 50', Young Kruthik and 2 x Adult KruthikRoom #438, 50' x 30', Orog and 1 x OrcRoom #439, 30' x 50', EmptyRoom #440, 50' x 30', Duergar Soulblade and 3 x DuergarRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', Spawn of Kyuss and 1 x ZombieRoom #443, 30' x 50', 10 x Kobold InventorRoom #444, 50' x 30', Spawn of Kyuss and 1 x ZombieRoom #445, 30' x 30', Adult KruthikRoom #446, 50' x 50', 2 x DuergarRoom #447, 30' x 30', EmptyRoom #448, 50' x 50', Ghast and 2 x GhoulRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Duergar Mind Master and 1 x Duergar Stone GuardRoom #451, 50' x 30', 2 x Myconid AdultRoom #452, 50' x 50', Duergar Soulblade and 3 x DuergarRoom #453, 30' x 30', Roper and 1 x PiercerRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', Orc Nurtured One of Yurtrus and 3 x OrcRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Goblin Boss and 6 x GoblinRoom #461, 50' x 50', EmptyRoom #462, 30' x 50', Orc War Chief and 1 x OrcRoom #463, 30' x 30', 2 x MimicRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', Wraith and 1 x SpecterRoom #466, 30' x 30', Slithering Tracker, Hidden TreasureRoom #467, 30' x 30', Adult OblexRoom #468, 30' x 50', EmptyRoom #469, 30' x 30', 3 x DrowRoom #470, 30' x 30', 4 x Drow, Hidden TreasureRoom #471, 50' x 30', Orc Hand of Yurtrus and 2 x OrcRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', Ogre Bolt Launcher and 1 x OgreRoom #474, 30' x 50', Duergar Soulblade and 3 x DuergarRoom #475, 50' x 30', Duergar Stone Guard and 2 x DuergarRoom #476, 30' x 30', Orog and 2 x OrcRoom #477, 50' x 30', Hidden TreasureRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', 2 x ChitineRoom #481, 30' x 30', Drow Elite Warrior and 1 x Giant SpiderRoom #482, 50' x 30', Ogre Chain Brute and 1 x OgreRoom #483, 50' x 30', Spawn of Kyuss, Hidden TreasureStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides down)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open) (slides up)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open) (slides to one side)ArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides down)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayArchwayLocked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (slides up)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open) (slides to one side)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open) (slides up)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 25 to open)Locked Iron Door (DC 20 to open) (slides to one side)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Someone has scrawled a dark symbol hereBurning torches in iron sconces line the corridorBall Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the saveAn unidentifiable odor fills the corridorThe sound of rushing water fills the corridorChain FlailA narrow shaft falls into the corridor from above
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aAn unidentifiable odor fills the corridor
cChain Flail: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +12 to hit against all targets within 5 ft., 4d10 bludgeoning damage
eA narrow shaft falls into the corridor from above
iBurning torches in iron sconces line the corridor
mSomeone has scrawled a dark symbol here
nBall Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save
rThe sound of rushing water fills the corridor
Wandering Monsters
1Vampiric Mist (cr 3, motm 250, mtf 246) and 2 x Shadow (cr 1/2, mm 269); deadly, 900 xp; hunting living things
23 x Xvart (cr 1/8, motm 267, vgm 200) and 5 x Giant Rat (cr 1/8, mm 327); easy, 200 xp; returning to their lair with plunder
3Kuo-toa Whip (cr 1, mm 200) and 5 x Kuo-toa (cr 1/4, mm 199); hard, 450 xp; trying to lure the party into an ambush
4Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); deadly, 850 xp; hunting living things
57 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 700 xp; pulling a small cart of grog and other trade goods
6Spectator (cr 3, mm 30) and 1 x Gibbering Mouther (cr 2, mm 157); deadly, 1150 xp; hunting for food
Room #1
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #22, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

Room Features

A tapestry of geometric patterns hangs from the west wall, and several iron cages are scattered throughout the room

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Female Steeder and 7 x Male Steeder

Monster

Choldrith (cr 3, motm 77, vgm 132); medium, 700 xp


Treasure: 18 cp

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2, inhabited by Choldrith

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #4, inhabited by Wight

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #23, inhabited by Choldrith and 2 x Chitine

Room Features

A narrow ledge runs along the south and east walls, and a sour odor fills the west side of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 7 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 550 xp


Treasure: 20 cp; 21 cp; 8 sp; 16 sp; 15 sp; 10 sp; 11 gp; 8 gp

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1700 cp, 1200 sp, 80 gp, 2 x banded agate (10 gp), blue quartz (10 gp), lapis lazuli (10 gp), 2 x obsidian (10 gp), turquoise (10 gp)

Room #4
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #3, inhabited by Female Steeder and 7 x Male Steeder

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #23, inhabited by Choldrith and 2 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5, inhabited by 2 x Bugbear and 1 x Half-ogre

Room Features

Spirals of green stones cover the floor, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the east wall

Monster

Wight (cr 3, mm 300); medium, 700 xp


Treasure: 15 gp

Room #5
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by Wight

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #18

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29, inhabited by Orc Blade of Ilneval and 1 x Orc

Monster

2 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); hard, 600 xp


Treasure: 12 gp; 22 cp; 13 sp

Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #7

South Entry

Archway

→   Leads to room #32, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

Empty 
Room #7
West Entry

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #6

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by 5 x Myconid Adult

Room Features

A faded and torn tapestry hangs from the east wall, and the floor is covered with ash

Room #8
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #9, inhabited by Tanarukk and 1 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Drow Elite Warrior and 1 x Giant Spider

Empty 
Room #9
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #8

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

Room Features

Moaning can be heard in the east side of the room, and several pieces of torn paper are scattered throughout the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 1 x Orc (cr 1/2, mm 246); deadly, 1900 xp


Treasure: 110 ep, 90 gp; 19 cp

Room #10
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11

Empty 
Room #11
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #10

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12, inhabited by Orc War Chief and 1 x Orc

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #26

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a tile labyrinth covers the floor

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #35, inhabited by Darkling Elder and 4 x Darkling

South Entry #2

Archway

→   Leads to room #36, inhabited by Neogi and 4 x Neogi Hatchling

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and a pair of boots lies in the south-west corner of the room

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 8 gp; 16 sp

Room #13
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36, inhabited by Neogi and 4 x Neogi Hatchling

Room Features

A stone ramp ascends towards the west wall, and a tapestry of arcane patterns hangs from the east wall

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38

Room Features

A stack of crates filled with rocks stands against the south wall, and unintelligible whispering can be faintly heard near the east wall

Room #15
West Entry

Archway

→   Leads to room #21, inhabited by Myconid Sovereign and 2 x Myconid Adult

Room Features

Several square holes are cut into the ceiling and floor, and the floor is covered in square tiles, alternating white and black

Monster

Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 13 cp; 12 gp

Room #16
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

Room Features

Several square holes are cut into the east wall, and skeletons hang from chains and manacles against the east and west walls

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Ghoul (cr 1, mm 148); hard, 900 xp


Treasure: 11 cp; 14 sp

Room #17
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #16, inhabited by Vampiric Mist and 1 x Ghoul

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41, inhabited by Orc Hand of Yurtrus and 1 x Orc

Empty 
Room #18
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5, inhabited by 2 x Bugbear and 1 x Half-ogre

East Entry

Archway

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #31

Empty 
Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #13

South Entry

Archway

→   Leads to room #37

Room Features

A well lies in the center of the room, and several corroded iron spikes are scattered throughout the room

Room #20
South Entry

Archway

→   Leads to room #43

Room Features

Skeletons hang from chains and manacles against the north wall, and sporadic knocking can be faintly heard near the east wall

Monster

Water Weird (cr 3, mm 299); medium, 700 xp


Treasure: 5 gp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Orog and 1 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #39

Monster

Myconid Sovereign (cr 2, mm 232) and 2 x Myconid Adult (cr 1/2, mm 232); hard, 650 xp


Treasure: 14 gp; 18 sp; 16 cp

Room #22
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #1

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #28, inhabited by Choldrith

Room Features

A chute falls into the room from above, and a wooden ladder rests against the south wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 1 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 300 xp


Treasure: 17 sp; 13 cp

Room #23
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #3, inhabited by Female Steeder and 7 x Male Steeder

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #4, inhabited by Wight

East Entry #2

Archway

→   Leads to room #29, inhabited by Orc Blade of Ilneval and 1 x Orc

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Chitine (cr 1/2, motm 75, vgm 131); deadly, 900 xp


Treasure: 17 sp; 13 cp; 20 cp

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

West Entry

Archway

→   Leads to room #33, inhabited by 5 x Myconid Adult

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #50

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Giant Spider (cr 1, mm 328); deadly, 2000 xp


Treasure: 1800 cp, 1700 sp, 90 gp, hematite (10 gp), obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), +1 Ammunition (20 arrows) (uncommon, dmg 150), Potion of Animal Friendship (uncommon, dmg 187), Potion of Fire Breath (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #25
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #9, inhabited by Tanarukk and 1 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #26

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #51

Room Features

A foul odor fills the room, and a ring of keys lies in the south-west corner of the room

Room #26
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #11

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Duergar Xarrorn and 1 x Duergar

Room Features

Someone has scrawled "Dahild fell here, not quick enough" on the west wall, and a pile of rotten rope lies in the east side of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186); deadly, 1800 xp


Treasure: 60 ep, 70 gp

Room #28
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #22, inhabited by Firenewt Warlock of Imix and 1 x Firenewt Warrior

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 20 to open)

Room Features

A mural of ancient mythology covers the ceiling, and skeletons hang from chains and manacles against the west wall

Monster

Choldrith (cr 3, motm 77, vgm 132); medium, 700 xp


Treasure: 18 cp

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5, inhabited by 2 x Bugbear and 1 x Half-ogre

West Entry

Archway

→   Leads to room #23, inhabited by Choldrith and 2 x Chitine

East Entry

Archway

→   Leads to room #30

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 2600 cp, 1200 sp, 120 gp, a bone coffer inlaid with a filigree of copper (25 gp), a cloth gown trimmed with fur (25 gp), a silver dagger set with a single peridot (25 gp), a steel ring engraved with draconic runes (25 gp), an earthenware tureen embossed with arcane runes (25 gp), an obsidian coffer inlaid with a filigree of copper (25 gp), Potion of Healing (common, dmg 187)

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #48, inhabited by Orog and 2 x Orc

Room Features

A simple cabinet and crude bookcase sit in the north side of the room, and someone has scrawled "It is awake" in orcish runes on the south wall

Room #31
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #18

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55, inhabited by Ghast and 2 x Ghoul

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #56

Room Features

A chute falls into the room from above, and a group of draconic faces have been carved into the south wall

Room #32
North Entry

Archway

→   Leads to room #6

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #33, inhabited by 5 x Myconid Adult

South Entry

Archway

→   Leads to room #56

Room Features

Spirals of green stones cover the floor, and someone has scrawled "No, I said it had eleven eyes" on the west wall

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 10 ep; 6 pp

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #24, inhabited by Drow Elite Warrior and 1 x Giant Spider

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #49, inhabited by Troll

Room Features

Someone has scrawled "This paladin is dead" in draconic script on the east wall, and several barrel staves are scattered throughout the room

Monster

5 x Myconid Adult (cr 1/2, mm 232); hard, 500 xp


Treasure: 8 gp; 7 gp; 13 ep; 11 gp; 10 ep

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Drow Elite Warrior and 1 x Giant Spider

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #50

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A buzzing noise can be faintly heard near the north wall, and a rusted gauntlet lies in the south side of the room

Room #35
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12, inhabited by Orc War Chief and 1 x Orc

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #53, inhabited by Adult Oblex

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 4 x Darkling (cr 1/2, motm 84, vgm 134); deadly, 850 xp


Treasure: 18 cp; 12 sp; 20 cp; 18 cp; 12 sp

Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Orc War Chief and 1 x Orc

North Entry #2

Archway

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53, inhabited by Adult Oblex

Room Features

Someone has scrawled "Bend the pin to reset the trap" on the south wall, and a ruined chain shirt lies in the north-east corner of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 4 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); deadly, 800 xp


Treasure: 14 cp; 10 ep; 8 gp; 20 cp; 10 sp

Room #37
North Entry

Archway

→   Leads to room #19

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #43

South Entry

Archway

→   Leads to room #58, inhabited by Goblin Boss and 3 x Goblin

Room Features

A fountain of water sits against the north wall, and someone has scrawled "Beneath the altar" on the west wall

Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54, inhabited by Duergar Xarrorn and 1 x Duergar

Room Features

Several headless statues are scattered throughout the room, and a corroded iron key hangs from a hook on the east and west walls

Room #39
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #21, inhabited by Myconid Sovereign and 2 x Myconid Adult

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62, inhabited by Kobold Scale Sorcerer and 6 x Kobold

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #63, inhabited by Young Kruthik and 2 x Adult Kruthik

Room Features

Someone has scrawled "The green dragon is not a dragon" in blood on the north wall, and a corroded mace lies in the west side of the room

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64

Room Features

Someone has scrawled "Upon the solstice in the Year of Illusions, when sea becomes sky, the Throne of Spears shall be found" on the west wall, and an overwhelming stench fills the room

Monster

Ghast (cr 2, mm 148) and 1 x Ghoul (cr 1, mm 148); hard, 650 xp


Treasure: 5 pp; 16 sp

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 1 pp; 14 gp

Room #42
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #28, inhabited by Choldrith

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Choldrith and 2 x Chitine

Trap

Scythe Blade: DC 10 to find, DC 15 to disable; +6 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Water Weird

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54, inhabited by Duergar Xarrorn and 1 x Duergar

Room Features

Several square holes are cut into the south wall, and a pile of broken glass lies in the south-west corner of the room

Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); medium, 700 xp


Treasure: 23 cp

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and a ruined siege weapon sits in the south side of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 2 x Chitine (cr 1/2, motm 75, vgm 131); deadly, 900 xp


Treasure: 14 cp; 21 cp; 12 sp

Room #46
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47, inhabited by Vampiric Mist and 1 x Shadow

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #66

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and several empty flasks are scattered throughout the room

Room #47
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #46

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #48, inhabited by Orog and 2 x Orc

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #73, inhabited by Kobold Dragonshield and 6 x Kobold

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Shadow (cr 1/2, mm 269); medium, 800 xp


Treasure: 16 sp; 2 pp

Room #48
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #30

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #47, inhabited by Vampiric Mist and 1 x Shadow

East Entry

Archway

→   Leads to room #55, inhabited by Ghast and 2 x Ghoul

South Entry

Archway

→   Leads to room #74, inhabited by 2 x Chitine

Room Features

The sound of horns fills the room, and a pierced breastplate lies in the south-east corner of the room

Monster

Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 2400 cp, 1200 sp, 110 gp, azurite (10 gp), 2 x eye agate (10 gp), moss agate (10 gp), obsidian (10 gp), 2 x Potion of Invulnerability (rare, dmg 188)

Trap

Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 damage

Room #49
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #33, inhabited by 5 x Myconid Adult

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #50

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #68, inhabited by Bugbear and 5 x Goblin

Monster

Troll (cr 5, mm 291); deadly, 1800 xp


Treasure: 1900 cp, 1000 sp, 100 gp, 3 x banded agate (10 gp), blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), turquoise (10 gp)

Room #50
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #24, inhabited by Drow Elite Warrior and 1 x Giant Spider

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49, inhabited by Troll

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #69, inhabited by 5 x Myconid Adult

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled a basic map of the dungeon on the west wall

Room #51
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #25

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57

East Entry

Archway

→   Leads to room #52, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Empty 
Room #52
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #53, inhabited by Adult Oblex

Room Features

Someone has scrawled "Beneath the tomb" in dwarvish runes on the east wall, and ghostly wailing can be faintly heard near the east wall

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 1700 cp, 500 sp, 80 gp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), citrine (50 gp), onyx (50 gp)

Room #53
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #35, inhabited by Darkling Elder and 4 x Darkling

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #36, inhabited by Neogi and 4 x Neogi Hatchling

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #52, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by Goblin Boss and 3 x Goblin

Room Features

Several iron cages are scattered throughout the room, and several torches are scattered throughout the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); deadly, 1800 xp


Treasure: 1600 cp, 1200 sp, 110 gp, bloodstone (50 gp), jasper (50 gp), zircon (50 gp)

Trap

Concealed Pit: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 2d10 damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 15 to disable; affects each creature which touches the trigger, DC 15 save or take 2d10 damage


2200 cp, 1100 sp, 120 gp, a fine leather coinpurse sewn with silver (25 gp), a set of ivory dice with copper pips (25 gp), a wooden bowl inlaid with ornate electrum scrollwork (25 gp), an ivory medallion engraved with a labyrinth (25 gp)

Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27, inhabited by Tanarukk

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #43

West Entry #2

Archway

→   Leads to room #60

East Entry

Archway

→   Leads to room #38

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 25 cp; 14 sp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


1900 cp, 1300 sp, 50 gp, azurite (10 gp), blue quartz (10 gp), moss agate (10 gp), obsidian (10 gp), 3 x Potion of Healing (common, dmg 187)

Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Orog and 2 x Orc

East Entry

Archway

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #74, inhabited by 2 x Chitine

Room Features

Someone has scrawled "Skelli stands here, slain by a basilisk" in dwarvish runes on the east wall, and a pile of iron blobs lies in the east side of the room

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); deadly, 850 xp


Treasure: 1400 cp, 1200 sp, 80 gp, a bone rod engraved with draconic scales (25 gp), a cloth tabard threaded with silver (25 gp), a rosewood chalice engraved with floral vines (25 gp), a rosewood medallion engraved with elven script (25 gp), an earthenware vase embossed with elven script (25 gp), Potion of Healing (common, dmg 187)

Room #56
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #55, inhabited by Ghast and 2 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67

Empty 
Room #57
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #82, inhabited by 6 x Svirfneblin

Room Features

Someone has scrawled "They ate Hildrga" in dwarvish runes on the south wall, and the floor is covered with fungus

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53, inhabited by Adult Oblex

South Entry

Archway

→   Leads to room #85

Room Features

Someone has scrawled "Lightning comes before thunder" on the west wall, and a grinding noise can be heard in the south-east corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 3 x Goblin (cr 1/4, mm 166); medium, 350 xp


Treasure: 1 pp; 20 cp; 9 sp; 12 sp

Room #59
East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #60

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #85

Room Features

Someone has scrawled "Beneath the altar" on the west wall, and the scent of smoke fills the center of the room

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 1150 xp


Treasure: 1600 cp, 1000 sp, 70 gp, a brass crown etched with draconic scales (25 gp), a cloth gown threaded with copper (25 gp), a fine leather merchant's cap trimmed with squirrel fur (25 gp), a leather scabbard trimmed with fur (25 gp), a necklace of obsidian (25 gp), a stoneware tankard painted with woodland imagery (25 gp)

Room #60
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #59, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry #1

Archway

→   Leads to room #54, inhabited by Duergar Xarrorn and 1 x Duergar

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #71, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #86, inhabited by Darkling Elder and 1 x Darkling

Empty 
Room #61
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #71, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44, inhabited by Slithering Tracker

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 16 sp; 3 pp

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39

Room Features

Numerous pillars line the north wall, and a mural of arcane patterns covers the ceiling

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 6 x Kobold (cr 1/8, mm 195); medium, 350 xp


Treasure: 23 cp; 12 sp; 16 cp; 10 ep; 19 cp; 9 ep; 8 gp

Room #63
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #39

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #87, inhabited by Myconid Sovereign and 2 x Myconid Adult

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 2300 cp, 1200 sp, 110 gp, a petrified frog inlaid with a meandros of electrum (25 gp), a rosewood comb engraved with floral vines (25 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Identify) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Trap

Earthmaw Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 2d10 piercing damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2500 cp, 1500 sp, 60 gp, 3 x diamond (50 gp), bloodstone (50 gp), quartz (50 gp), star rose quartz (50 gp), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40, inhabited by Ghast and 1 x Ghoul

East Entry

Archway

→   Leads to room #65, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #79, inhabited by Duergar Stone Guard and 1 x Duergar

Empty 
Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41, inhabited by Orc Hand of Yurtrus and 1 x Orc

West Entry

Archway

→   Leads to room #64

South Entry

Archway

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 1150 xp


Treasure: 13 ep; 21 cp

Room #66
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Choldrith and 2 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #73, inhabited by Kobold Dragonshield and 6 x Kobold

Trap

Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 2d10 damage

Hidden Treasure

Unlocked Iron Chest (60 hp)


2000 cp, 1100 sp, 60 gp, a brocade merchant's cap threaded with silver (25 gp), a pewter scepter inlaid with a meandros of silver (25 gp), a rosewood bowl inlaid with a filigree of silver (25 gp), a silver ring inlaid with ornate electrum scrollwork (25 gp), a wooden scepter engraved with arcane runes (25 gp), an earthenware tureen embossed with floral vines (25 gp), an obsidian plate inlaid with a meandros of copper (25 gp), Spell Scroll (Goodberry) (common, dmg 200), Spell Scroll (Speak with Animals) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #67
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

East Entry

Archway

→   Leads to room #68, inhabited by Bugbear and 5 x Goblin

Empty 
Room #68
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #49, inhabited by Troll

West Entry

Archway

→   Leads to room #67

Monster

Bugbear (cr 1, mm 33) and 5 x Goblin (cr 1/4, mm 166); hard, 450 xp


Treasure: 2600 cp, 1100 sp, 70 gp, a lacquered wooden medallion engraved with floral vines (25 gp), a leather belt trimmed with lynx fur (25 gp), a linen merchant's cap adorned with a plume (25 gp), a stoneware tile adorned with silver and a castle in relief (25 gp), a wooden coffer inlaid with silver (25 gp), Spell Scroll (Entangle) (common, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 4 x Potion of Healing (common, dmg 187)

Room #69
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #50

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

5 x Myconid Adult (cr 1/2, mm 232); hard, 500 xp


Treasure: 2700 cp, 600 sp, 40 gp, banded agate (10 gp), blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), 2 x lapis lazuli (10 gp), malachite (10 gp), tiger eye (10 gp), turquoise (10 gp), Potion of Resistance (fire) (uncommon, dmg 188), Potion of Fire Breath (uncommon, dmg 187)

Room #70
East Entry

Archway

→   Leads to room #76

Empty 
Room #71
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54, inhabited by Duergar Xarrorn and 1 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #61, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry #2

Archway

→   Leads to room #77

Room Features

Several square holes are cut into the ceiling and floor, and a set of demonic war masks hangs on the east wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 16 cp; 14 sp

Room #72
North Entry

Archway

→   Leads to room #45, inhabited by Choldrith and 2 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Part of the ceiling has collapsed into the room, and the north and east walls have been engraved with alien symbols

Room #73
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #47, inhabited by Vampiric Mist and 1 x Shadow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #66

East Entry

Archway

→   Leads to room #74, inhabited by 2 x Chitine

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #96, inhabited by 10 x Drow

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 6 x Kobold (cr 1/8, mm 195); medium, 350 xp


Treasure: 1900 cp, 1500 sp, 60 gp, 2 x diamond (50 gp), 2 x bloodstone (50 gp), chalcedony (50 gp), chrysoprase (50 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Water Breathing (uncommon, dmg 188), Robe of Useful Items (10 other patches) (uncommon, dmg 195), Saddle of the Cavalier (uncommon, dmg 199)

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Orog and 2 x Orc

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #55, inhabited by Ghast and 2 x Ghoul

West Entry

Archway

→   Leads to room #73, inhabited by Kobold Dragonshield and 6 x Kobold

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #75, inhabited by Orog and 2 x Orc

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry #2

Locked Stone Door (DC 25 to open)

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); easy, 200 xp


Treasure: 13 gp; 14 sp

Room #75
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #74, inhabited by 2 x Chitine

Room Features

A workbench and crude bookcase sit in the east side of the room, and several pieces of rotten fruit are scattered throughout the room

Monster

Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 2400 cp, 1200 sp, 40 gp, 2 x diamond (50 gp), chalcedony (50 gp), moonstone (50 gp), 2 x onyx (50 gp), zircon (50 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Diminution (rare, dmg 187), Potion of Fire Giant Strength (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187)

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #100

Empty 
Room #77
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #71, inhabited by Yuan-ti Nightmare Speaker and 1 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #78

South Entry

Archway

→   Leads to room #94, inhabited by Orc Hand of Yurtrus and 3 x Orc

Empty 
Room #78
West Entry #1

Archway

→   Leads to room #77

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A mural of legendary monsters covers the ceiling, and a pile of torn paper lies in the north side of the room

Trap

Arrow Trap: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1500 cp, 700 sp, 80 gp, azurite (10 gp), hematite (10 gp), Spell Scroll (Eldritch Blast) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #79
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #64

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #80, inhabited by Slithering Tracker

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 24 cp; 10 gp

Room #80
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #79, inhabited by Duergar Stone Guard and 1 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Archway

Room Features

Several square holes are cut into the walls, and several empty flasks are scattered throughout the room

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); medium, 700 xp


Treasure: 1400 cp, 1200 sp, 70 gp, 3 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), jasper (50 gp), 2 x sardonyx (50 gp)

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2400 cp, 500 sp, 110 gp, azurite (10 gp), banded agate (10 gp), blue quartz (10 gp), malachite (10 gp), Spell Scroll (Call Lightning) (uncommon, dmg 200), Immovable Rod (uncommon, dmg 175), Potion of Animal Friendship (uncommon, dmg 187), Robe of Useful Items (13 other patches) (uncommon, dmg 195)

Room #81
West Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91

Room Features

Several alcoves are cut into the north and east walls, and a fountain decorated with five water-breathing dragon heads sits in the north-west corner of the room

Room #82
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #57

South Entry

Unlocked Stone Door (60 hp)

Room Features

A faded and torn tapestry hangs from the east wall, and a stack of rotting wooden crates stands against the south wall

Monster

6 x Svirfneblin (cr 1/2, mm 164); hard, 600 xp


Treasure: 13 sp; 18 cp; 22 cp; 22 cp; 16 sp; 20 cp

Room #83
West Entry

Locked Stone Door (DC 25 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 1 x Orc (cr 1/2, mm 246); deadly, 1900 xp


Treasure: 300 sp, 90 gp; 10 ep

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101, inhabited by Kobold Dragonshield and 6 x Kobold

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and mournful weeping can be faintly heard near the east wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 900 xp


Treasure: 1700 cp, 1200 sp, 50 gp, a leather belt with a fine steel buckle (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), an earthenware tureen painted with floral imagery (25 gp), an ivory shield brooch set with coral and jade (25 gp), an obsidian scepter set with a rosette of carnelian (25 gp), Potion of Greater Healing (uncommon, dmg 187), Wand of Secrets (uncommon, dmg 211)

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by Goblin Boss and 3 x Goblin

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #59, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #109

Room Features

A ladder ascends to a balcony hanging from the east wall, and spirals of blue stones cover the floor

Room #86
North Entry

Archway

→   Leads to room #60

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #92, inhabited by Orc Red Fang of Shargaas

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110, inhabited by Duergar Soulblade and 3 x Duergar

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 1 x Darkling (cr 1/2, motm 84, vgm 134); easy, 550 xp


Treasure: 25 cp; 11 sp

Room #87
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #63, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Locked Stone Door (DC 25 to open)

Monster

Myconid Sovereign (cr 2, mm 232) and 2 x Myconid Adult (cr 1/2, mm 232); hard, 650 xp


Treasure: 14 gp; 11 ep; 6 pp

Room #88
North Entry

Locked Stone Door (DC 15 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112, inhabited by Female Steeder and 5 x Male Steeder

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #113, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

Adult Oblex (cr 5, motm 198, mtf 218); deadly, 1800 xp


Treasure: 1600 cp, 500 sp, 70 gp, diamond (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), jasper (50 gp), zircon (50 gp)

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by 2 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #97, inhabited by Female Steeder and 8 x Male Steeder

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Roper

Room Features

An iron sarcophagus sits in the south-east corner of the room, and someone has scrawled "The curse can't be broken" in goblin runes on the west wall

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); deadly, 1150 xp


Treasure: 2900 cp, 1600 sp, 90 gp, 5 x diamond (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), moonstone (50 gp), quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Boots of Elvenkind (uncommon, dmg 155), Ring of Water Walking (uncommon, dmg 193), Staff of the Adder (uncommon, dmg 203), +1 Weapon (sling) (uncommon, dmg 213)

Room #90
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A set of demonic war masks hangs on the north wall, and a simple fireplace sits against the south wall

Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #98

East Entry

Archway

Trap

Ice Dart Trap: DC 15 to find, DC 10 to disable; +8 to hit against one target, 2d10 cold damage

Room #92
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #86, inhabited by Darkling Elder and 1 x Darkling

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #93

South Entry

Archway

→   Leads to room #120

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 700 xp


Treasure: 1600 cp, 1300 sp, 40 gp, a lacquered wooden cup set with garnet (25 gp), a leather vest sewn with silver (25 gp), a marble orb inlaid with a filigree of copper (25 gp), a necklace of blue quartz (25 gp), a pewter bracer etched with draconic scales (25 gp)

Room #93
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #92, inhabited by Orc Red Fang of Shargaas

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A stone ramp ascends towards the west wall, and several pieces of blood-soaked clothing are scattered throughout the room

Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Iron Door (DC 15 to open)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #111

Room Features

A magical idol of a god of thieves in the south side of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and someone has scrawled "three, one, four, five" on the west wall

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 3 x Orc (cr 1/2, mm 246); hard, 750 xp


Treasure: 12 gp; 6 sp; 5 pp; 13 ep

Room #95
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #123, inhabited by 10 x Kobold Inventor

Monster

5 x Svirfneblin (cr 1/2, mm 164); hard, 500 xp


Treasure: 23 cp; 21 cp; 5 gp; 21 cp; 3 pp

Room #96
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #73, inhabited by Kobold Dragonshield and 6 x Kobold

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #113, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

10 x Drow (cr 1/4, mm 128); hard, 500 xp


Treasure: 12 sp; 12 sp; 22 cp; 6 ep; 15 sp; 9 gp; 14 ep; 15 cp; 12 sp; 15 cp

Room #97
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #89, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #106, inhabited by Kobold Scale Sorcerer and 5 x Kobold

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 8 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 600 xp


Treasure: 14 sp; 14 gp; 18 cp; 19 sp; 14 sp; 14 ep; 3 pp; 19 cp; 13 ep

Trap

Guillotine Blade: DC 10 to find, DC 10 to disable; +7 to hit against one target, 2d10 slashing damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Teleporter Crystal: DC 10 to find, DC 15 to disable; affects each creature which touches the crystal, DC 12 save or be teleported to another location


2100 cp, 1600 sp, 60 gp, 2 x diamond (50 gp), chalcedony (50 gp), jasper (50 gp), quartz (50 gp), star rose quartz (50 gp), Potion of Healing (common, dmg 187)

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #91

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A magical mosaic on the west wall depicts the betrayal of whomever views it, and a pile of iron blobs lies in the east side of the room

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Derro Savant and 2 x Derro

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A balcony hangs from the south wall, and a stone sarcophagus sits in the north-east corner of the room

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #83, inhabited by Tanarukk and 1 x Orc

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #118, inhabited by Quaggoth Thonot and 1 x Quaggoth

Room Features

Several square holes are cut into the ceiling and floor, and a tile labyrinth covers the floor

Trap

Chain Flail: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Spectator and 1 x Gibbering Mouther

Room Features

Burning torches in iron sconces line the east and west walls, and ghostly wailing can be heard in the north-west corner of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 6 x Kobold (cr 1/8, mm 195); medium, 350 xp


Treasure: 2700 cp, 1300 sp, 80 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), malachite (10 gp), moss agate (10 gp), obsidian (10 gp), tiger eye (10 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by Kobold Dragonshield and 6 x Kobold

Monster

Spectator (cr 3, mm 30) and 1 x Gibbering Mouther (cr 2, mm 157); deadly, 1150 xp


Treasure: 8 gp; 10 gp

Room #103
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104, inhabited by Kuo-toa Whip and 6 x Kuo-toa

Room Features

Part of the ceiling has collapsed into the room, and an iron sarcophagus sits in the south side of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); hard, 1200 xp


Treasure: 1800 cp, 1200 sp, 60 gp, a cloth robe threaded with copper (25 gp), a cloth robe threaded with dyed silk (25 gp), a copper chime engraved with draconic scales (25 gp), a copper chime set with a single yellow sapphire (25 gp), an earthenware ewer embossed with draconic runes (25 gp), Spell Scroll (Ray of Frost) (common, dmg 200), Spell Scroll (Color Spray) (common, dmg 200), Spell Scroll (Command) (common, dmg 200), Spell Scroll (Disguise Self) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #104
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #103, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #121

South Entry #2

Archway

→   Leads to room #122

Room Features

Part of the south wall has collapsed into the room, and various torture devices are scattered throughout the room

Monster

Kuo-toa Whip (cr 1, mm 200) and 6 x Kuo-toa (cr 1/4, mm 199); hard, 500 xp


Treasure: 2600 cp, 1500 sp, 120 gp, a bone chalice inlaid with ornate electrum scrollwork (25 gp), a bone rod engraved with draconic scales (25 gp), a linen sash trimmed with rabbit fur (25 gp)

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Duergar Stone Guard and 1 x Duergar

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123, inhabited by 10 x Kobold Inventor

Empty 
Room #106
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #97, inhabited by Female Steeder and 8 x Male Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #124

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 5 x Kobold (cr 1/8, mm 195); medium, 325 xp


Treasure: 9 sp; 17 cp; 14 gp; 10 cp; 13 sp; 13 sp

Trap

Thunderstone Mine: DC 15 to find, DC 10 to disable; affects all targets within 20 ft., DC 12 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108, inhabited by 2 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); medium, 800 xp


Treasure: 10 gp; 17 sp; 13 sp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Derro Savant and 2 x Derro

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118, inhabited by Quaggoth Thonot and 1 x Quaggoth

Monster

2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 900 xp


Treasure: 15 gp; 19 sp

Room #109
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #85

East Entry

Archway

→   Leads to room #110, inhabited by Duergar Soulblade and 3 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #110
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86, inhabited by Darkling Elder and 1 x Darkling

West Entry

Archway

→   Leads to room #109

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 10 gp; 11 gp; 20 cp; 4 gp

Room #111
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #94, inhabited by Orc Hand of Yurtrus and 3 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93

Empty 
Room #112
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #88, inhabited by Adult Oblex

East Entry

Archway

→   Leads to room #113, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #131, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

Room Features

A balcony hangs from the south wall, and someone has scrawled "Ziri has no beard" in dwarvish runes on the south wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 5 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 450 xp


Treasure: 2300 cp, 1300 sp, 120 gp, a copper figurine (of a god of healing) adorned with gold (25 gp), a copper mask inlaid with silver (25 gp), an obsidian plate engraved with dwarven axeheads (25 gp), Spell Scroll (Branding Smite) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #113
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #88, inhabited by Adult Oblex

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #96, inhabited by 10 x Drow

West Entry

Archway

→   Leads to room #112, inhabited by Female Steeder and 5 x Male Steeder

South Entry

Locked Iron Door (DC 25 to open)

Room Features

A magical altar in the center of the room grants the ability to speak with elementals to whomever offers a prayer, and someone has scrawled "Vlava fell here" in blood on the east wall

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); hard, 650 xp


Treasure: 2500 cp, 900 sp, 50 gp

Room #114
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stack of barrels filled with rotting fruit stands against the south wall, and someone has scrawled "Good spot for trap" in orcish runes on the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 4 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 600 xp


Treasure: 2000 cp, 1200 sp, 30 gp, 3 x diamond (50 gp), citrine (50 gp), moonstone (50 gp), star rose quartz (50 gp), Goggles of Night (uncommon, dmg 172)

Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133, inhabited by 4 x Duergar

Monster

Roper (cr 5, mm 261); deadly, 1800 xp


Treasure: 1300 cp, 50 ep

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The north and west walls are covered with claw marks, and several barrel staves are scattered throughout the room

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #134

Empty 
Room #118
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #100

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #108, inhabited by 2 x Adult Kruthik

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #119

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #143

Room Features

A balcony hangs from the west wall, and the floor is covered in perfect hexagonal tiles

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); deadly, 1150 xp


Treasure: 2200 cp, 1000 sp, 120 gp, 2 x eye agate (10 gp), 2 x hematite (10 gp), lapis lazuli (10 gp), 2 x malachite (10 gp), obsidian (10 gp), tiger eye (10 gp), Potion of Fire Breath (uncommon, dmg 187)

Room #119
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127, inhabited by Xvart and 10 x Rat

Empty 
Room #120
North Entry

Archway

→   Leads to room #92, inhabited by Orc Red Fang of Shargaas

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #128

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #138, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "black, azure, iron" on the south wall, and an iron chain hangs from the ceiling in the north-west corner of the room

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Kuo-toa Whip and 6 x Kuo-toa

East Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #122

Room Features

A narrow shaft descends from the room into the next dungeon level down, and someone has scrawled "Mind the gap" on the east wall

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Kuo-toa Whip and 6 x Kuo-toa

North Entry #2

Locked Stone Door (DC 15 to open)

West Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #121

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #146

Room Features

A mural of a monstrous god covers the ceiling, and a broken spear lies in the north-west corner of the room

Room #123
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #95, inhabited by 5 x Svirfneblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105

Room Features

Spirals of white stones cover the floor, and a pile of sundered shields lies in the south-east corner of the room

Monster

10 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 500 xp


Treasure: 2 pp; 12 cp; 9 gp; 14 gp; 11 cp; 9 sp; 9 gp; 13 sp; 12 sp; 13 sp

Room #124
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106, inhabited by Kobold Scale Sorcerer and 5 x Kobold

West Entry

Locked Stone Door (DC 20 to open)

East Entry

Archway

→   Leads to room #125

Empty 
Room #125
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #124

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #126
North Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

Empty 
Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

East Entry

Locked Stone Door (DC 15 to open) (slides to one side)

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 10 x Rat (cr 0, mm 335); easy, 125 xp


Treasure: 9 gp; 12 gp; 8 sp; 6 pp; 9 sp; 11 sp; 8 gp; 6 ep; 15 ep; 22 sp; 9 gp

Room #128
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #120

East Entry

Archway

→   Leads to room #129

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151

Room Features

Spirals of red stones cover the floor, and the floor is covered with humanoid bones

Room #129
West Entry

Archway

→   Leads to room #128

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144, inhabited by Water Weird

Room Features

A shallow pit lies in the north-east corner of the room, and ghostly music fills the room

Room #130
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #139, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #152, inhabited by Vampiric Mist and 1 x Ghoul

Room Features

A shallow pit lies in the south-west corner of the room, and the scent of ozone fills the south side of the room

Room #131
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112, inhabited by Female Steeder and 5 x Male Steeder

West Entry

Archway

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154

Room Features

Someone has scrawled "Abandon all hope" on the south wall, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); hard, 1200 xp


Treasure: 2000 cp, 1300 sp, 70 gp, a leather scabbard sewn with copper (25 gp), a linen choker threaded with electrum (25 gp), a portrait (of a female half-orc) in a wooden frame engraved with floral vines (25 gp), a stoneware bowl embossed with draconic runes (25 gp), Adamantine Armor (chain shirt) (uncommon, dmg 150)

Room #132
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

Room Features

A rope ascends to a balcony hanging from the south wall, and a tile labyrinth covers the floor

Monster

Hobgoblin Captain (cr 3, mm 186) and 2 x Hobgoblin (cr 1/2, mm 186); deadly, 900 xp


Treasure: 6 gp; 16 gp; 7 sp

Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Roper

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155, inhabited by Xvart and 10 x Rat

Monster

4 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 6 pp; 13 sp; 20 cp; 26 cp

Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #117

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #141

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by Meazel and 1 x Adult Oblex

Room Features

A magical shrine in the north side of the room grants greater intelligence (for one hour) to whomever offers a prayer, and a sour odor fills the north side of the room

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Derro Savant and 2 x Derro

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148, inhabited by Neogi and 2 x Neogi Hatchling

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #136
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #149, inhabited by Vampiric Mist and 1 x Ghoul

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #162, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A magical pool in the south-west corner of the room summons a water elemental to serve whomever drinks from it (but only once), and a mural of geometric patterns covers the ceiling

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 11 gp; 18 cp; 20 cp

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and the south and east walls have been engraved with alien symbols

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); deadly, 1850 xp


Treasure: 2000 cp, 1700 sp, 90 gp, a brass longsword inlaid with ornate copper scrollwork (25 gp), a marble scepter set with a rosette of bloodstone (25 gp), a petrified squirrel engraved with dwarven axeheads (25 gp), a rosewood rod set with a single pearl (25 gp), a stoneware bowl painted with pastoral imagery (25 gp), an ivory medallion engraved with spirals (25 gp), Spell Scroll (Druidcraft) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #138
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #110, inhabited by Duergar Soulblade and 3 x Duergar

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by Drow Elite Warrior and 1 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151

Room Features

A set of demonic war masks hangs on the west wall, and an unexplained breeze can be felt in the center of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 7 gp; 14 cp

Room #139
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #130

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone dais sits in the north side of the room, and a rusted amulet lies in the north side of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); deadly, 1150 xp


Treasure: 14 sp; 11 ep

Room #140
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164, inhabited by 3 x Meazel

Room Features

A group of monstrous faces have been carved into the north wall, and a tapping sound fills the room

Room #141
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #134

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #157, inhabited by Orc Claw of Luthic and 3 x Orc

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the west wall, and a shattered sword lies in the south-east corner of the room

Trap

Concealed Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 13 save or take 2d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2400 cp, 1200 sp, 30 gp, azurite (10 gp), eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), malachite (10 gp), rhodochrosite (10 gp), 2 x turquoise (10 gp), Spell Scroll (Prestidigitation) (common, dmg 200), Spell Scroll (Branding Smite) (uncommon, dmg 200), Spell Scroll (Pass without Trace) (uncommon, dmg 200)

Room #142
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by Meazel and 1 x Adult Oblex

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148, inhabited by Neogi and 2 x Neogi Hatchling

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and several corroded iron spikes are scattered throughout the room

Room #143
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118, inhabited by Quaggoth Thonot and 1 x Quaggoth

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #161, inhabited by 10 x Drow

Empty 
Room #144
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #129

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

Room Features

The walls are covered with bloodstains, and several bent copper coins are scattered throughout the room

Monster

Water Weird (cr 3, mm 299); medium, 700 xp


Treasure: 9 gp

Room #145
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #144, inhabited by Water Weird

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168, inhabited by Neogi and 3 x Neogi Hatchling

South Entry #2

Archway

→   Leads to room #169

Room Features

A stream of oil flows along a channel in the floor, and a tile labyrinth covers the floor

Room #146
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Empty 
Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #156, inhabited by Duergar Kavalrachni and 1 x Female Steeder

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #157, inhabited by Orc Claw of Luthic and 3 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

Room Features

A magical statue in the north side of the room answers simple questions about the dungeon (points directions), and someone has scrawled "It is awake" on the west wall

Room #148
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166, inhabited by 5 x Orc and 1 x Half-ogre

Monster

Neogi (cr 3, motm 192, vgm 180) and 2 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); medium, 750 xp


Treasure: 15 sp; 8 gp; 12 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1700 cp, 1100 sp, 20 gp, blue quartz (10 gp), lapis lazuli (10 gp), moss agate (10 gp), obsidian (10 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150)

Room #149
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #136, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #163

South Entry

Archway

→   Leads to room #174

Room Features

The south and west walls have been engraved with glowing symbols, and a ring of keys lies in the south side of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Ghoul (cr 1, mm 148); hard, 900 xp


Treasure: 2400 cp, 1300 sp, 80 gp, banded agate (10 gp), lapis lazuli (10 gp), tiger eye (10 gp), Immovable Rod (uncommon, dmg 175), Potion of Fire Breath (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Trap

Ball Bearings: affects all targets within a 10 ft. square area, DC 10 save or fall prone, creatures moving at half-speed do not need to make the save

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 1d10 piercing/poison damage


2200 cp, 1300 sp, 60 gp, hematite (10 gp), 2 x lapis lazuli (10 gp), malachite (10 gp), Potion of Gaseous Form (rare, dmg 187)

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137, inhabited by Drow Elite Warrior and 1 x Drow

East Entry

Archway

→   Leads to room #151

Room Features

A stone ramp ascends towards the south wall, and various torture devices are scattered throughout the room

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #167, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

Room Features

Someone has scrawled "Two steps forward, six steps back" on the south wall, and a sundered axe lies in the south-west corner of the room

Room #152
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #130

East Entry

Archway

→   Leads to room #153

South Entry

Archway

→   Leads to room #179

Room Features

A rotting odor fills the room, and a warped spear lies in the south side of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Ghoul (cr 1, mm 148); hard, 900 xp


Treasure: 4 gp; 7 gp

Room #153
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

West Entry

Archway

→   Leads to room #152, inhabited by Vampiric Mist and 1 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170, inhabited by 8 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

Room Features

Someone has scrawled "Turn rod to reset trap" in goblin runes on the north wall, and several pieces of trash are scattered throughout the room

Room #154
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #170, inhabited by 8 x Drow

Empty 
Room #155
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #133, inhabited by 4 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Duergar Kavalrachni and 1 x Female Steeder

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171

Monster

Xvart (cr 1/8, motm 267, vgm 200) and 10 x Rat (cr 0, mm 335); easy, 125 xp


Treasure: 14 sp; 7 cp; 22 cp; 12 sp; 11 gp; 18 cp; 5 pp; 19 cp; 1 pp; 13 cp; 11 sp

Trap

Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 lightning damage

Room #156
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #155, inhabited by Xvart and 10 x Rat

West Entry #2

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #147

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #165, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); hard, 650 xp


Treasure: 2400 cp, 900 sp, 20 gp, 3 x diamond (50 gp), 2 x carnelian (50 gp), citrine (50 gp), jasper (50 gp), 3 x Potion of Healing (common, dmg 187)

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


1100 cp, 1600 sp, 30 gp, a bone rod set with a rosette of sardonyx (25 gp), a bone shield brooch engraved with draconic scales (25 gp), a cloth coat threaded with copper (25 gp), a small woolen tapestry (25 gp), Potion of Invulnerability (rare, dmg 188)

Room #157
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #141

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #147

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 3 x Orc (cr 1/2, mm 246); hard, 750 xp


Treasure: 7 ep; 7 ep; 10 ep; 10 sp

Room #158
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #182

Empty 
Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by 5 x Orc and 1 x Half-ogre

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #183, inhabited by Myconid Sovereign and 3 x Myconid Adult

Monster

Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); deadly, 2000 xp


Treasure: 17 gp; 1100 cp, 60 ep

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 2d10 damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1700 cp, 900 sp, 80 gp, 2 x blue quartz (10 gp), 2 x eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), 2 x turquoise (10 gp), Spell Scroll (Mending) (common, dmg 200), Spell Scroll (Burning Hands) (common, dmg 200), Driftglobe (uncommon, dmg 166), Potion of Greater Healing (uncommon, dmg 187), Potion of Healing (common, dmg 187)

Room #161
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #143

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Archway

→   Leads to room #173

Monster

10 x Drow (cr 1/4, mm 128); hard, 500 xp


Treasure: 15 cp; 15 cp; 16 sp; 23 sp; 11 gp; 17 sp; 12 sp; 8 gp; 11 gp; 7 sp

Room #162
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #136, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #161, inhabited by 10 x Drow

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #173

Room Features

Someone has scrawled "Praise the Wyrm Queen" on the east wall, and an acrid odor fills the north side of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 1100 cp, 900 sp, 70 gp, a brocade choker threaded with silver (25 gp), a cloth robe trimmed with fur (25 gp), a malachite puzzle box set with a rosette of star rose quartz (25 gp), Ring of Spell Storing (contains Cordon of Arrows) (rare, dmg 192)

Room #163
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by Vampiric Mist and 1 x Ghoul

South Entry

Locked Stone Door (DC 10 to open)

Empty 
Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #140

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #180, inhabited by Adult Oblex

Monster

3 x Meazel (cr 1, motm 177, mtf 214); hard, 600 xp


Treasure: 15 sp; 12 sp; 17 cp

Room #165
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #156, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Room Features

A stream of blood flows along a channel in the floor, and a rusted breastplate lies in the east side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 3 x Orc (cr 1/2, mm 246); medium, 400 xp


Treasure: 1500 cp, 1500 sp, 70 gp, 4 x diamond (50 gp), chalcedony (50 gp), 3 x chrysoprase (50 gp), 2 x citrine (50 gp), jasper (50 gp), Necklace of Fireballs (rare, dmg 182), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #166
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by Meazel and 1 x Adult Oblex

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148, inhabited by Neogi and 2 x Neogi Hatchling

East Entry #2

Archway

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Monster

5 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); hard, 700 xp


Treasure: 12 gp; 11 gp; 11 ep; 16 sp; 14 gp; 12 sp

Room #167
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #151

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by Neogi and 3 x Neogi Hatchling

Room Features

The floor is covered in square tiles, alternating white and black, and a carved stone statue stands in the south-east corner of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); easy, 250 xp


Treasure: 16 gp; 20 cp; 10 gp

Room #168
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192

Room Features

A chute descends from the room into a midden chamber below, and a pile of spoiled meat lies in the east side of the room

Monster

Neogi (cr 3, motm 192, vgm 180) and 3 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); medium, 775 xp


Treasure: 16 cp; 19 cp; 14 sp; 14 sp

Room #169
North Entry #1

Archway

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #193

Room Features

Someone has scrawled "left, straight, door, door, left" in dwarvish runes on the west wall, and a pile of barrel staves lies in the north-east corner of the room

Trap

Guillotine Blade: DC 15 to find, DC 15 to disable; +11 to hit against one target, 4d10 slashing damage

Room #170
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #154

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #195

Monster

8 x Drow (cr 1/4, mm 128); hard, 400 xp


Treasure: 1700 cp, 800 sp, 60 gp, 3 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), 5 x citrine (50 gp), onyx (50 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Heroism (rare, dmg 188)

Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Xvart and 10 x Rat

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by 2 x Hobgoblin and 2 x Worg

South Entry

Archway

→   Leads to room #197

Empty 
Room #172
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #188

Room Features

A chute falls into the room from above, and the scent of smoke fills the room

Room #173
North Entry

Archway

→   Leads to room #161, inhabited by 10 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #162, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #201, inhabited by Adult Oblex

Room Features

A fountain and statue of a God of Chaos sits in the north-east corner of the room, and someone has scrawled "Stay right" on the west wall

Room #174
North Entry

Archway

→   Leads to room #149, inhabited by Vampiric Mist and 1 x Ghoul

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #175, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #191, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A well lies in the south-east corner of the room, and knocking can be faintly heard near the east wall

Room #175
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #176

South Entry

Archway

→   Leads to room #203, inhabited by Nilbog and 5 x Goblin

Room Features

A stone stair ascends towards the west wall, and a faded and torn tapestry hangs from the west wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 8 gp; 13 cp; 12 cp

Room #176
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #175, inhabited by Young Kruthik and 2 x Adult Kruthik

East Entry

Archway

→   Leads to room #177

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #203, inhabited by Nilbog and 5 x Goblin

South Entry #2

Archway

→   Leads to room #204, inhabited by Spectator and 1 x Nothic

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Explosive runes" in draconic script on the south wall

Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187, inhabited by Vampiric Mist

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #204, inhabited by Spectator and 1 x Nothic

Room Features

A magical mirror on the south wall answers simple questions about the dungeon (yes/no), and a stone dais and throne sits in the south side of the room

Room #178
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194

Room Features

A narrow shaft descends from the room into a midden chamber below, and burning torches in iron sconces line the south wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); deadly, 1150 xp


Treasure: 1800 cp, 1300 sp, 40 gp, eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), 2 x moss agate (10 gp), tiger eye (10 gp), turquoise (10 gp), Spell Scroll (Mage Armor) (common, dmg 200), 2 x Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #179
North Entry #1

Archway

→   Leads to room #152, inhabited by Vampiric Mist and 1 x Ghoul

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #178, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #194

Room Features

The scent of ozone fills the south side of the room, and a crushed helm lies in the south-west corner of the room

Room #180
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #164, inhabited by 3 x Meazel

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #197

Monster

Adult Oblex (cr 5, motm 198, mtf 218); deadly, 1800 xp


Treasure: 1800 cp, 600 sp, 50 gp, a copper ring brooch inlaid with a meandros of silver (25 gp), a marble scepter set with blue quartz and malachite (25 gp), a set of crystal dice (25 gp), a steel ring engraved with dwarven axeheads (25 gp), Spell Scroll (Grease) (common, dmg 200), Spell Scroll (Identify) (common, dmg 200), Spell Scroll (Cloud of Daggers) (uncommon, dmg 200)

Trap

Caltrops: affects all targets within a 10 ft. square area, DC 15 save or stop moving and take 1 piercing damage, creatures moving at half-speed do not need to make the save

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #197

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #206, inhabited by Orc Red Fang of Shargaas

Monster

2 x Hobgoblin (cr 1/2, mm 186) and 2 x Worg (cr 1/2, mm 341); medium, 400 xp


Treasure: 19 sp; 15 gp; 12 sp; 13 gp

Room #182
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #158

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #183, inhabited by Myconid Sovereign and 3 x Myconid Adult

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198, inhabited by Troll

Empty 
Room #183
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #159, inhabited by Meazel and 1 x Adult Oblex

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #182

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #199

Room Features

A magical statue in the south-west corner of the room answers simple questions about the dungeon (points directions), and numerous pillars line the east and west walls

Monster

Myconid Sovereign (cr 2, mm 232) and 3 x Myconid Adult (cr 1/2, mm 232); hard, 750 xp


Treasure: 3 pp; 17 cp; 14 gp; 16 sp

Room #184
West Entry

Archway

→   Leads to room #166, inhabited by 5 x Orc and 1 x Half-ogre

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #200

Room Features

A group of draconic faces have been carved into the north wall, and knocking fills the room

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #184

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201, inhabited by Adult Oblex

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #209, inhabited by Gelatinous Cube

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 15 cp; 15 gp; 14 gp

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #190

Room Features

An iron sarcophagus sits in the north-west corner of the room, and a clanking sound fills the room

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 cold damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1900 cp, 1000 sp, 90 gp, a brocade merchant's cap trimmed with fox fur (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a rosewood comb engraved with floral vines (25 gp), a stoneware tile adorned with silver and a dragon in relief (25 gp)

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192

Monster

Vampiric Mist (cr 3, motm 250, mtf 246); medium, 700 xp


Treasure: 18 cp

Room #188
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #172

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181, inhabited by 2 x Hobgoblin and 2 x Worg

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #198, inhabited by Troll

Empty 
Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by 5 x Orc and 1 x Half-ogre

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #208, inhabited by Choldrith and 1 x Chitine

Empty 
Room #190
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #174

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #186

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #202, inhabited by Kuo-toa Whip and 6 x Kuo-toa

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and a tapping sound can be heard in the center of the room

Room #191
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #214, inhabited by Firenewt Warlock of Imix and 6 x Firenewt Warrior

Room Features

Several iron cages are scattered throughout the room, and a buzzing noise can be faintly heard near the east wall

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 1400 cp, 800 sp, 50 gp, 2 x diamond (50 gp), bloodstone (50 gp), citrine (50 gp), jasper (50 gp), Spell Scroll (Color Spray) (common, dmg 200), Spell Scroll (Disguise Self) (common, dmg 200), Spell Scroll (Pass without Trace) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #192
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #168, inhabited by Neogi and 3 x Neogi Hatchling

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #187, inhabited by Vampiric Mist

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #210

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #211

Empty 
Room #193
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #169

Room Features

A stream of quicksilver flows along a channel in the floor, and someone has scrawled "Mind the gap" on the west wall

Trap

Rune of Fear: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #194
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178, inhabited by Quaggoth Thonot and 1 x Quaggoth

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #195

South Entry

Archway

→   Leads to room #217, inhabited by 3 x Hobgoblin and 3 x Worg

Empty 
Room #195
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #170, inhabited by 8 x Drow

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #194

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218, inhabited by 3 x Drow and 3 x Giant Spider

Empty 
Room #196
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180, inhabited by Adult Oblex

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #195

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #219, inhabited by Water Weird

Empty 
Room #197
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #180, inhabited by Adult Oblex

North Entry #2

Archway

→   Leads to room #171

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #181, inhabited by 2 x Hobgoblin and 2 x Worg

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #206, inhabited by Orc Red Fang of Shargaas

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #220, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

South Entry #2

Archway

Room Features

A tapestry of ghoulish carnage hangs from the west wall, and several iron cages are scattered throughout the room

Room #198
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #188

South Entry

Archway

→   Leads to room #212

Monster

Troll (cr 5, mm 291); deadly, 1800 xp


Treasure: 2900 cp, 900 sp, 50 gp, banded agate (10 gp), blue quartz (10 gp), 2 x hematite (10 gp), lapis lazuli (10 gp), obsidian (10 gp), tiger eye (10 gp)

Room #199
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #183, inhabited by Myconid Sovereign and 3 x Myconid Adult

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Empty 
Room #200
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209, inhabited by Gelatinous Cube

Room Features

A chute falls into the room from above, and a tile labyrinth covers the floor

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #173

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213

Room Features

Someone has scrawled a crude drawing of a succubus on the north wall, and the sound of drums can be faintly heard near the west wall

Monster

Adult Oblex (cr 5, motm 198, mtf 218); deadly, 1800 xp


Treasure: 2700 cp, 1000 sp, 50 gp, a linen tabard trimmed with rabbit fur (25 gp), a rosewood chalice set with a rosette of quartz (25 gp), a set of crystal dice (25 gp), an agateware cup painted with mythical imagery (25 gp), an obsidian chalice engraved with a labyrinth (25 gp), Bag of Holding (uncommon, dmg 153), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #202
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #190

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #214, inhabited by Firenewt Warlock of Imix and 6 x Firenewt Warrior

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #225, inhabited by 6 x Chitine

Monster

Kuo-toa Whip (cr 1, mm 200) and 6 x Kuo-toa (cr 1/4, mm 199); hard, 500 xp


Treasure: 12 sp; 12 gp; 13 sp; 14 sp; 13 gp; 14 sp; 14 gp

Room #203
North Entry #1

Archway

→   Leads to room #175, inhabited by Young Kruthik and 2 x Adult Kruthik

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #176

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #215, inhabited by Bugbear Chief and 1 x Bugbear

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #226

Room Features

Someone has scrawled "nine, five, one, four, two" on the west wall, and a stream of acid flows down the east wall

Monster

Nilbog (cr 1, motm 195, vgm 182) and 5 x Goblin (cr 1/4, mm 166); hard, 450 xp


Treasure: 1800 cp, 1100 sp, 100 gp, banded agate (10 gp), eye agate (10 gp), 2 x lapis lazuli (10 gp), malachite (10 gp), moss agate (10 gp), obsidian (10 gp), 2 x rhodochrosite (10 gp), tiger eye (10 gp), Spell Scroll (Druidcraft) (common, dmg 200), Spell Scroll (Calm Emotions) (uncommon, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #204
North Entry #1

Archway

→   Leads to room #176

North Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #177

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #210

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215, inhabited by Bugbear Chief and 1 x Bugbear

Room Features

A large table and basin of water sit in the east side of the room, and a metallic odor fills the north side of the room

Monster

Spectator (cr 3, mm 30) and 1 x Nothic (cr 2, mm 236); deadly, 1150 xp


Treasure: 2200 cp, 1500 sp, 40 gp, blue quartz (10 gp), hematite (10 gp), lapis lazuli (10 gp), malachite (10 gp), tiger eye (10 gp), 3 x turquoise (10 gp)

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by 3 x Hobgoblin and 3 x Worg

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229, inhabited by Kobold Dragonshield and 5 x Kobold

Monster

Bugbear Chief (cr 3, mm 33) and 1 x Bugbear (cr 1, mm 33); hard, 900 xp


Treasure: 9 ep; 16 sp

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by 2 x Hobgoblin and 2 x Worg

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

Room Features

Several square holes are cut into the walls, and someone has scrawled "You cannot kill it with swords" in draconic script on the east wall

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 700 xp


Treasure: 17 cp

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #221

Monster

3 x Chitine (cr 1/2, motm 75, vgm 131); medium, 300 xp


Treasure: 8 sp; 2 pp; 12 sp

Room #208
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #223

Monster

Choldrith (cr 3, motm 77, vgm 132) and 1 x Chitine (cr 1/2, motm 75, vgm 131); medium, 800 xp


Treasure: 11 gp; 2 pp

Room #209
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #185, inhabited by Orc Eye of Gruumsh and 2 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #213

Room Features

A cube of solid stone stands in the center of the room, and a rusted breastplate lies in the east side of the room

Monster

Gelatinous Cube (cr 2, mm 242); easy, 450 xp


Treasure: 9 gp

Room #210
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #204, inhabited by Spectator and 1 x Nothic

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216, inhabited by Duergar Xarrorn and 1 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228

Empty 
Room #211
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #192

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #236

South Entry #2

Archway

Room Features

Someone has scrawled "They ate Raffolk" on the south wall, and a pile of iron blobs lies in the center of the room

Room #212
North Entry

Archway

→   Leads to room #198, inhabited by Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by 3 x Chitine

East Entry

Archway

→   Leads to room #222

Room Features

A simple fireplace sits against the south wall, and someone has scrawled "Ladka died here" on the east wall

Room #213
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201, inhabited by Adult Oblex

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #209, inhabited by Gelatinous Cube

South Entry

Archway

→   Leads to room #233, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

Empty 
Room #214
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #191, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #202, inhabited by Kuo-toa Whip and 6 x Kuo-toa

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #225, inhabited by 6 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 6 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); deadly, 800 xp


Treasure: 10 sp; 11 sp; 3 pp; 14 gp; 12 cp; 11 gp; 13 gp

Room #215
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204, inhabited by Spectator and 1 x Nothic

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #203, inhabited by Nilbog and 5 x Goblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #245

Monster

Bugbear Chief (cr 3, mm 33) and 1 x Bugbear (cr 1, mm 33); hard, 900 xp


Treasure: 12 sp; 12 gp

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 1900 cp, 1000 sp, 90 gp, a brass crown etched with dwarven axeheads (25 gp), a set of ivory dice with copper pips (25 gp), Spell Scroll (Thorn Whip) (common, dmg 200), Spell Scroll (Hellish Rebuke) (common, dmg 200), Spell Scroll (Locate Object) (uncommon, dmg 200), Spell Scroll (Shatter) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205, inhabited by Bugbear Chief and 1 x Bugbear

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238, inhabited by Derro Savant and 2 x Derro

Monster

3 x Hobgoblin (cr 1/2, mm 186) and 3 x Worg (cr 1/2, mm 341); hard, 600 xp


Treasure: 17 sp; 16 gp; 7 sp; 9 gp; 20 cp; 10 sp

Room #218
North Entry

Archway

→   Leads to room #195

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #238, inhabited by Derro Savant and 2 x Derro

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #219, inhabited by Water Weird

Room Features

A mural of vile acts covers the ceiling, and the south and east walls are covered with mould

Monster

3 x Drow (cr 1/4, mm 128) and 3 x Giant Spider (cr 1, mm 328); hard, 750 xp


Treasure: 13 sp; 20 cp; 12 cp; 17 sp; 12 gp; 12 ep

Room #219
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by 3 x Drow and 3 x Giant Spider

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248, inhabited by Trapper

Room Features

Several alcoves are cut into the south wall, and someone has scrawled "four, one, two" on the west wall

Monster

Water Weird (cr 3, mm 299); medium, 700 xp


Treasure: 18 cp

Room #220
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "Stay left" on the west wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 2 x Orc (cr 1/2, mm 246); medium, 300 xp


Treasure: 14 ep; 11 ep; 4 pp

Room #221
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #207, inhabited by 3 x Chitine

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by 5 x Svirfneblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Room Features

The room has a high domed ceiling, and someone has scrawled an incomplete drawing of a dragon on the north wall

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199

West Entry

Archway

→   Leads to room #212

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #241

Room Features

A magical altar of a god of thieves in the east side of the room grants the ability to speak with elementals to whomever offers a prayer, and the north and west walls are covered with veins of gray crystal

Room #223
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #208, inhabited by Choldrith and 1 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242, inhabited by 7 x Myconid Adult

Room Features

A mural of ancient mythology covers the ceiling, and someone has scrawled "Death is the only exit" on the south wall

Room #224
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by 7 x Myconid Adult

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A magical statue in the west side of the room speaks riddles and cryptic prophecies, and several candles are scattered throughout the room

Room #225
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #202, inhabited by Kuo-toa Whip and 6 x Kuo-toa

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214, inhabited by Firenewt Warlock of Imix and 6 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #251

Room Features

A well lies in the north-west corner of the room, and patches of mushrooms grow in the east side of the room

Monster

6 x Chitine (cr 1/2, motm 75, vgm 131); hard, 600 xp


Treasure: 17 gp; 12 ep; 12 ep; 16 sp; 13 gp; 18 cp

Room #226
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #203, inhabited by Nilbog and 5 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by Firenewt Warlock of Imix and 6 x Firenewt Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Room Features

A group of demonic faces have been carved into the west wall, and the scent of smoke fills the room

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Bugbear Chief and 1 x Bugbear

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #254

Empty 
Room #228
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #210

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #235

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #245

Room Features

Sporadic knocking can be faintly heard near the south wall, and several wax blobs are scattered throughout the room

Room #229
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #205, inhabited by Bugbear Chief and 1 x Bugbear

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #246

Room Features

A rope ascends to a balcony hanging from the south wall, and the floor is covered with fungus

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 5 x Kobold (cr 1/8, mm 195); medium, 325 xp


Treasure: 16 sp; 5 gp; 5 sp; 17 cp; 8 sp; 24 cp

Room #230
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231, inhabited by 5 x Svirfneblin

South Entry

Archway

→   Leads to room #257

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); deadly, 1150 xp


Treasure: 1900 cp, 1200 sp, 60 gp, a brass bracelet inlaid with electrum (25 gp), a brass ring brooch engraved with draconic runes (25 gp), a fine leather coinpurse trimmed with squirrel fur (25 gp), a linen choker trimmed with squirrel fur (25 gp), a linen tabard threaded with copper (25 gp), a pair of brocade gloves trimmed with fox fur (25 gp), a wooden bowl set with a single blue spinel (25 gp), Spell Scroll (Hypnotic Pattern) (uncommon, dmg 200), Potion of Animal Friendship (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #231
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #230, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #221

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #239

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

Room Features

A tile labyrinth covers the floor, and a rotting odor fills the east side of the room

Monster

5 x Svirfneblin (cr 1/2, mm 164); hard, 500 xp


Treasure: 21 sp; 9 sp; 18 cp; 19 cp; 22 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2000 cp, 600 sp, 100 gp, a bone comb engraved with spirals (25 gp), a bone orb inlaid with a meandros of copper (25 gp), a fine steel ring set with a single aquamarine (25 gp), a set of crystal dice (25 gp), a steel bracelet inlaid with silver (25 gp), a wooden bowl engraved with a labyrinth (25 gp), a wooden coffer engraved with elven script (25 gp), an ivory comb set with garnet and pearl (25 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Spell Scroll (Sanctuary) (common, dmg 200), Spell Scroll (Shatter) (uncommon, dmg 200), 2 x Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #232
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #243, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #233, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

East Entry #2

Archway

→   Leads to room #250, inhabited by Wight and 3 x Zombie

Empty 
Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 900 xp


Treasure: 17 sp; 11 gp

Room #234
East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252

Room Features

Someone has scrawled "Beneath the altar" in dwarvish runes on the north wall, and an acrid odor fills the south side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 1 x Zombie (cr 1/4, mm 316); deadly, 1850 xp


Treasure: 160 ep, 50 gp; 10 gp

Room #235
North Entry

Archway

→   Leads to room #216, inhabited by Duergar Xarrorn and 1 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A fountain of water sits against the south wall, and someone has scrawled "Upon the Twilight of Omens, in the Empire of Flails, the Crimson Palace shall be restored" on the south wall

Room #236
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #255, inhabited by Spawn of Kyuss and 1 x Zombie

Trap

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 1d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


2700 cp, 1400 sp, 70 gp, a bone orb engraved with spirals (25 gp), a linen tabard threaded with copper (25 gp), a set of ivory dice with copper pips (25 gp), a stoneware jar painted with garden imagery (25 gp), a stoneware tile painted with pastoral imagery (25 gp), an earthenware tankard embossed with floral vines (25 gp)

Room #237
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238, inhabited by Derro Savant and 2 x Derro

Room Features

A balcony hangs from the south wall, and a large kiln and coal bin sit in the south side of the room

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by 3 x Hobgoblin and 3 x Worg

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #237

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by 3 x Drow and 3 x Giant Spider

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Locked Iron Door (DC 25 to open)

Room Features

A forge and anvil sit in the south-east corner of the room, and a broken spear lies in the north side of the room

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); medium, 800 xp


Treasure: 19 sp; 15 sp; 14 cp

Trap

Acid Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 1d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 900 sp, 60 gp, 3 x diamond (50 gp), 2 x bloodstone (50 gp), chalcedony (50 gp), chrysoprase (50 gp), 2 x onyx (50 gp), quartz (50 gp), Potion of Clairvoyance (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187)

Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231, inhabited by 5 x Svirfneblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #240

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #258

South Entry #2

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #259

Room Features

Several square holes are cut into the east and west walls, and a wooden ladder rests against the west wall

Room #240
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #239

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #241

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259

Room Features

A stone ramp ascends towards the east wall, and a large demonic idol with ruby eyes sits in the south-west corner of the room

Room #241
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #240

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #242, inhabited by 7 x Myconid Adult

Room Features

Moaning can be faintly heard near the north wall, and a corroded key lies in the south-west corner of the room

Room #242
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #223

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #241

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267, inhabited by 3 x Svirfneblin

Monster

7 x Myconid Adult (cr 1/2, mm 232); deadly, 700 xp


Treasure: 2200 cp, 1500 sp, 40 gp, azurite (10 gp), eye agate (10 gp), moss agate (10 gp), rhodochrosite (10 gp), tiger eye (10 gp)

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #232

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 2300 cp, 800 sp, 110 gp, azurite (10 gp), 2 x blue quartz (10 gp), lapis lazuli (10 gp), malachite (10 gp), 2 x moss agate (10 gp), rhodochrosite (10 gp), 2 x tiger eye (10 gp)

Trap

Rune of Dread: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1900 cp, 900 sp, 90 gp, banded agate (10 gp), blue quartz (10 gp), 2 x moss agate (10 gp), obsidian (10 gp), tiger eye (10 gp), 2 x turquoise (10 gp)

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #245

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 3 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 350 xp


Treasure: 23 cp; 9 sp; 6 gp; 9 ep

Room #245
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #215, inhabited by Bugbear Chief and 1 x Bugbear

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #228

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #244, inhabited by Female Steeder and 3 x Male Steeder

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #263, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Archway

→   Leads to room #270

Room Features

A corroded iron key hangs from a hook on the north wall, and a pile of spoiled meat lies in the center of the room

Room #246
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #229, inhabited by Kobold Dragonshield and 5 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #247
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238, inhabited by Derro Savant and 2 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248, inhabited by Trapper

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274, inhabited by Ogre Bolt Launcher and 1 x Ogre

Room Features

Someone has scrawled "Sharpen thy axe and ready thy shield" on the east wall, and a swarm of crawling insects covers the floor

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); hard, 1200 xp


Treasure: 5 pp; 13 cp

Room #248
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #219, inhabited by Water Weird

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

East Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #249

Monster

Trapper (cr 3, motm 245, vgm 194); medium, 700 xp


Treasure: 8 gp

Room #249
North Entry

Archway

→   Leads to room #220, inhabited by Orc Nurtured One of Yurtrus and 2 x Orc

West Entry

Locked Stone Door (DC 10 to open) (slides down)

→   Leads to room #248, inhabited by Trapper

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #265

Room Features

A ladder ascends to a balcony hanging from the west wall, and several iron cages are scattered throughout the room

Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #251

Monster

Wight (cr 3, mm 300) and 3 x Zombie (cr 1/4, mm 316); deadly, 850 xp


Treasure: 9 gp; 10 sp; 14 sp; 8 gp

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by 6 x Chitine

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #250, inhabited by Wight and 3 x Zombie

East Entry

Archway

→   Leads to room #252

Empty 
Room #252
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #234, inhabited by Spawn of Kyuss and 1 x Zombie

West Entry

Archway

→   Leads to room #251

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279

Empty 
Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

South Entry

Locked Stone Door (DC 15 to open) (slides to one side)

Trap

Thunderstone Mine: DC 15 to find, DC 10 to disable; affects all targets within 20 ft., DC 15 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #227

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #253

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and a large demonic idol with ruby eyes sits in the north side of the room

Trap

Ice Dart Trap: DC 15 to find, DC 15 to disable; +6 to hit against one target, 2d10 cold damage

Room #255
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282

Room Features

The scent of ozone fills the south-east corner of the room, and a pile of empty bottles lies in the north side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 1 x Zombie (cr 1/4, mm 316); deadly, 1850 xp


Treasure: 100 ep, 60 gp; 13 ep

Room #256
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #272, inhabited by 6 x Hobgoblin and 1 x Bugbear

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Room Features

A crater has been blasted into the floor in the north-east corner of the room, and a pile of broken arrows lies in the center of the room

Room #257
North Entry

Archway

→   Leads to room #230, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #283, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

An unidentifiable odor fills the east side of the room, and several barrel staves are scattered throughout the room

Room #258
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231, inhabited by 5 x Svirfneblin

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #283, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry #2

Archway

→   Leads to room #284

Empty 
Room #259
North Entry #1

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #239

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #240

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by Hobgoblin and 10 x Goblin

Room Features

A splashing noise fills the room, and several pieces of torn paper are scattered throughout the room

Room #260
West Entry

Archway

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #266

Empty 
Room #261
East Entry

Archway

→   Leads to room #262

Room Features

Someone has scrawled "Ale's well that ends well" in dwarvish runes on the south wall, and a ruined chain shirt lies in the north-west corner of the room

Monster

Ettin (cr 4, mm 132); hard, 1100 xp


Treasure: 1700 cp, 500 sp, 40 gp, a cloth coat trimmed with fur (25 gp), a lacquered wooden medallion set with a rosette of jade (25 gp), a leather scabbard tooled with arcane runes (25 gp), a malachite bowl set with quartz and star rose quartz (25 gp), a wooden puzzle box inlaid with a filigree of electrum (25 gp), an agate bowl set with a single spinel (25 gp), Staff of the Python (uncommon, dmg 204), +1 Weapon (club) (uncommon, dmg 213), +1 Weapon (shortbow) (uncommon, dmg 213)

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Ettin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #268, inhabited by Ghast and 2 x Ghoul

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1800 cp, 1200 sp, 80 gp, 3 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Circle of Power) (rare, dmg 200), 2 x Potion of Superior Healing (rare, dmg 187)

Room #263
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Orc Eye of Gruumsh and 2 x Orc

Room Features

A faded and torn tapestry hangs from the north wall, and a pile of barrel staves lies in the north-east corner of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); deadly, 1150 xp


Treasure: 2200 cp, 1300 sp, 60 gp, a copper bracelet inlaid with ornate silver scrollwork (25 gp), a fine leather merchant's cap trimmed with fox fur (25 gp), a marble scepter inlaid with a meandros of silver (25 gp), a pewter bracelet inlaid with ornate electrum scrollwork (25 gp), a pewter crown set with sardonyx (25 gp), a set of ivory dice with copper pips (25 gp), an agateware cup painted with pastoral imagery (25 gp), Keoghtom's Ointment (uncommon, dmg 179), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), Potion of Growth (uncommon, dmg 187)

Room #264
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290, inhabited by Orc War Chief and 1 x Orc

South Entry #2

Archway

→   Leads to room #291

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 1 x Orc (cr 1/2, mm 246); deadly, 1900 xp


Treasure: 220 sp, 110 gp; 22 cp

Room #265
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #264, inhabited by Tanarukk and 1 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Orc Blade of Ilneval and 1 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291

Room Features

Someone has scrawled a diagram of a mechanical trap on the east wall, and the floor is covered with stone rubble

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 10 to disable; +3 to hit against one target, 1d10 piercing damage


2800 cp, 800 sp, 60 gp, eye agate (10 gp), malachite (10 gp), rhodochrosite (10 gp), 2 x Potion of Water Breathing (uncommon, dmg 188)

Room #266
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #260

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #267, inhabited by 3 x Svirfneblin

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #286, inhabited by Drow Elite Warrior and 1 x Giant Spider

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and a fountain of water sits against the south wall

Room #267
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242, inhabited by 7 x Myconid Adult

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #266

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #286, inhabited by Drow Elite Warrior and 1 x Giant Spider

Room Features

A narrow shaft falls into the room from above, and a sundered helm lies in the south side of the room

Monster

3 x Svirfneblin (cr 1/2, mm 164); medium, 300 xp


Treasure: 8 gp; 15 ep; 8 gp

Room #268
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Room Features

A stone ramp ascends towards the south wall, and a carved stone statue stands in the north-east corner of the room

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); deadly, 850 xp


Treasure: 2000 cp, 700 sp, 50 gp, a brass longsword etched with draconic scales (25 gp), a cloth robe threaded with dyed silk (25 gp), a fine leather belt trimmed with rabbit fur (25 gp), a malachite cup engraved with dwarven axeheads (25 gp), a stoneware jar embossed with draconic runes (25 gp), a wooden chalice engraved with a labyrinth (25 gp), an ivory comb inlaid with electrum (25 gp), Weapon of Warning (mace) (uncommon, dmg 213)

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

Empty 
Room #270
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #244, inhabited by Female Steeder and 3 x Male Steeder

North Entry #2

Archway

→   Leads to room #245

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

Room Features

Skeletons hang from chains and manacles against the south and west walls, and the floor is covered with claw marks

Room #271
South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by 7 x Myconid Adult

Room Features

The ceiling is covered with bloodstains, and a pile of broken arrows lies in the south side of the room

Monster

6 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); deadly, 800 xp


Treasure: 2600 cp, 1200 sp, 40 gp, a copper bracelet etched with arcane runes (25 gp), a fine leather mantle trimmed with rabbit fur (25 gp), a fine steel shield brooch set with a rosette of tourmaline (25 gp), a stoneware jar painted with pastoral imagery (25 gp)

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #256

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #274, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

A narrow shaft falls into the room from above, and a dagger hilt lies in the south-east corner of the room

Room #274
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #247, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #273

Room Features

A stone ramp ascends towards the east wall, and a pile of empty flasks lies in the north-east corner of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); hard, 900 xp


Treasure: 12 sp; 13 cp

Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Several iron cages are scattered throughout the room, and a pile of rotten leather lies in the east side of the room

Monster

Hobgoblin (cr 1/2, mm 186) and 10 x Goblin (cr 1/4, mm 166); hard, 600 xp


Treasure: 19 cp; 16 gp; 9 gp; 7 gp; 21 sp; 18 sp; 13 sp; 11 sp; 11 gp; 8 gp; 14 gp

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #303, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

Empty 
Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Ghast and 2 x Ghoul

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #287, inhabited by Female Steeder and 5 x Male Steeder

Room Features

A well lies in the west side of the room, and screaming fills the room

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +8 to hit against all targets within 5 ft., 2d10 bludgeoning damage

Room #278
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252

Room Features

A set of demonic war masks hangs on the north wall, and someone has scrawled an arcane symbol on the north wall

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252

East Entry

Locked Stone Door (DC 25 to open)

South Entry

Archway

→   Leads to room #304, inhabited by 4 x Firenewt Warrior

Room Features

An altar of evil sits in the west side of the room, and a charred wooden shield lies in the south-west corner of the room

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263, inhabited by Ogre Chain Brute and 1 x Ogre

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Duergar

Room Features

A tapestry of ghoulish carnage hangs from the east wall, and a fountain decorated with screaming faces sits in the center of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 25 cp; 9 cp; 18 cp

Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280, inhabited by Orc Eye of Gruumsh and 2 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Duergar

Room Features

Several square holes are cut into the walls, and a set of demonic war masks hangs on the west wall

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); hard, 900 xp


Treasure: 14 cp; 18 cp

Trap

Acid Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 1d10 acid damage for 1d4 rounds

Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255, inhabited by Spawn of Kyuss and 1 x Zombie

North Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Empty 
Room #283
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284

Room Features

A magical mural on the north wall depicts the betrayal of whomever views it, and a foul odor fills the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 17 cp; 25 cp

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #283, inhabited by Orc Blade of Ilneval and 1 x Orc

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #275, inhabited by Hobgoblin and 10 x Goblin

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #302, inhabited by Hobgoblin Devastator and 1 x Hobgoblin

Empty 
Room #285
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #292

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #311, inhabited by Bugbear and 3 x Goblin

Empty 
Room #286
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #267, inhabited by 3 x Svirfneblin

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #266

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A mural of vile acts covers the ceiling, and someone has scrawled "Mind the gap" on the east wall

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Giant Spider (cr 1, mm 328); deadly, 2000 xp


Treasure: 1100 cp, 50 ep; 3 pp

Room #287
East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Derro Savant and 2 x Derro

Room Features

A well lies in the north-east corner of the room, and a charred club lies in the south-east corner of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 5 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 450 xp


Treasure: 21 cp; 14 sp; 13 sp; 15 sp; 9 gp; 10 sp

Room #288
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Xvart Warlock of Raxivort and 9 x Xvart

Room Features

A magical pool in the north-west corner of the room ages whomever drinks from it (but only once), and part of the east wall has collapsed into the room

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #290, inhabited by Orc War Chief and 1 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #308

Room Features

A sloped pit lined with iron spikes lies in the west side of the room, and a pile of rotten bread lies in the north-west corner of the room

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 9 gp; 18 cp; 13 sp; 16 sp

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by Tanarukk and 1 x Orc

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #289, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

Several square holes are cut into the ceiling and floor, and a stack of barrels filled with rotting fruit stands against the south wall

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 20 cp; 16 gp

Room #291
North Entry #1

Archway

→   Leads to room #264, inhabited by Tanarukk and 1 x Orc

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #301, inhabited by Female Steeder and 4 x Male Steeder

Room Features

A circle of tall stones stands in the north-east corner of the room, and someone has scrawled a strange symbol on the west wall

Room #292
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Drow Elite Warrior and 1 x Giant Spider

East Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by Wight and 2 x Zombie

Empty 
Room #293
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304, inhabited by 4 x Firenewt Warrior

Room Features

Part of the south wall has collapsed into the room, and a faded and torn tapestry hangs from the east wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Ghoul (cr 1, mm 148); hard, 900 xp


Treasure: 12 sp; 20 cp

Room #294
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Vampiric Mist and 1 x Ghoul

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 9 x Xvart (cr 1/8, motm 267, vgm 200); hard, 425 xp


Treasure: 1900 cp, 1100 sp, 110 gp, azurite (10 gp), 2 x banded agate (10 gp), eye agate (10 gp), tiger eye (10 gp), 3 x turquoise (10 gp)

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Xvart Warlock of Raxivort and 9 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Trap

Thunderstone Mine: DC 20 to find, DC 15 to disable; affects all targets within 20 ft., DC 13 save or take 2d10 thunder damage and become deafened for 1d4 rounds

Room #296
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Arwenwel died here, the best among us" in blood on the west wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 1600 cp, 1400 sp, 60 gp, a cloth tabard trimmed with fox fur (25 gp), a petrified frog set with a rosette of garnet (25 gp), a pewter amulet set with a rosette of jet (25 gp), a pewter rod set with a rosette of jade (25 gp), a silver pendant engraved with draconic scales (25 gp), Spell Scroll (Shocking Grasp) (common, dmg 200), 5 x Potion of Healing (common, dmg 187)

Room #297
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by Ogre Bolt Launcher and 1 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Orc Eye of Gruumsh and 2 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #318, inhabited by 2 x Meazel

Room Features

An iron chandelier hangs from the ceiling in the west side of the room, and several corpses are impaled upon iron spikes on the ceiling

Monster

3 x Duergar (cr 1, mm 122); hard, 600 xp


Treasure: 8 sp; 15 cp; 22 cp

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319

Room Features

Someone has scrawled "right, door, straight, right, door" in dwarvish runes on the south wall, and the floor is covered with fungus

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272, inhabited by 6 x Hobgoblin and 1 x Bugbear

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

Room Features

A tapestry of legendary monsters hangs from the north wall, and several pieces of rotten rope are scattered throughout the room

Monster

7 x Myconid Adult (cr 1/2, mm 232); deadly, 700 xp


Treasure: 2400 cp, 1300 sp, 110 gp, 6 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), moonstone (50 gp), quartz (50 gp), star rose quartz (50 gp), zircon (50 gp), Driftglobe (uncommon, dmg 166)

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and someone has scrawled "Trespassers will be flayed alive" in orcish runes on the north wall

Room #301
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #291

West Entry #2

Locked Iron Door (DC 25 to open)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #321, inhabited by Goblin Boss and 5 x Goblin

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A mural of arcane patterns covers the ceiling, and a carved stone statue stands in the south-east corner of the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 4 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 400 xp


Treasure: 24 cp; 15 gp; 15 sp; 19 cp; 17 sp

Room #302
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #284

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A tile mosaic of vile acts covers the floor, and someone has scrawled "They ate Mesym" on the west wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 1 x Hobgoblin (cr 1/2, mm 186); hard, 1200 xp


Treasure: 19 cp; 17 sp

Room #303
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #312

Room Features

A narrow ledge runs along the walls, and a dagger hilt lies in the south-west corner of the room

Monster

Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 300 xp


Treasure: 9 sp; 13 sp

Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293, inhabited by Vampiric Mist and 1 x Ghoul

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

4 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 400 xp


Treasure: 19 sp; 19 cp; 10 gp; 9 ep

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Xvart Warlock of Raxivort and 9 x Xvart

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315

South Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #332

Room Features

The room has a high domed ceiling, and a sundered helm lies in the west side of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Ghoul (cr 1, mm 148); hard, 900 xp


Treasure: 16 gp; 22 cp

Room #306
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #325

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by 4 x Goblin and 9 x Giant Rat

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 13 x Kobold (cr 1/8, mm 195); hard, 525 xp


Treasure: 1900 cp, 1600 sp, 90 gp, banded agate (10 gp), blue quartz (10 gp), eye agate (10 gp), malachite (10 gp), tiger eye (10 gp), turquoise (10 gp), Bag of Holding (uncommon, dmg 153), Potion of Greater Healing (uncommon, dmg 187)

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Firenewt Warrior and 1 x Giant Strider

Room Features

The floor is covered in square tiles, alternating white and black, and lit candles are scattered across the floor

Room #308
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #289, inhabited by Duergar Soulblade and 3 x Duergar

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #309, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A narrow shaft descends from the room into a midden chamber below, and an altar of evil sits in the north-east corner of the room

Room #309
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #308

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and someone has scrawled "When the moon is crowned and iron is made flesh, the Tree of Omens shall be destroyed" on the south wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 14 ep; 12 ep; 6 gp

Room #310
West Entry

Unlocked Stone Door (60 hp)

Room Features

Several square holes are cut into the ceiling and floor, and a fountain of water sits against the west wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); easy, 250 xp


Treasure: 6 ep; 10 ep; 20 cp

Trap

Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +11 to hit against all targets within 5 ft., 4d10 bludgeoning damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2000 cp, 1100 sp, 70 gp, quartz (50 gp), star rose quartz (50 gp), Bracers of Archery (uncommon, dmg 156), Pearl of Power (uncommon, dmg 184), Ring of Jumping (uncommon, dmg 191)

Room #311
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #285

West Entry

Unlocked Iron Door (60 hp)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #322, inhabited by Wight and 2 x Zombie

South Entry

Archway

→   Leads to room #337, inhabited by Derro Savant and 2 x Derro

Monster

Bugbear (cr 1, mm 33) and 3 x Goblin (cr 1/4, mm 166); medium, 350 xp


Treasure: 9 gp; 19 cp; 8 gp; 14 ep

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Female Steeder and 5 x Male Steeder

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #303, inhabited by Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #324, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Kobold Scale Sorcerer and 11 x Kobold

Room Features

Someone has scrawled a baleful symbol on the east wall, and a swarm of crawling insects covers the floor

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Female Steeder and 5 x Male Steeder

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #329, inhabited by Kobold Scale Sorcerer and 11 x Kobold

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); medium, 800 xp


Treasure: 9 gp; 12 sp; 12 cp

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Derro Savant and 2 x Derro

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by Hobgoblin and 6 x Goblin

Room Features

A stair ascends to a wooden platform in the north side of the room, and someone has scrawled "Anzis has no beard" in dwarvish runes on the west wall

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Xvart Warlock of Raxivort and 9 x Xvart

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Vampiric Mist and 1 x Ghoul

Room Features

A well lies in the south-west corner of the room, and a stream of water flows into the room through a hole in the ceiling

Room #316
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #342, inhabited by Duergar Soulblade and 3 x Duergar

Empty 
Room #317
North Entry

Archway

→   Leads to room #297, inhabited by 3 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #306, inhabited by Kobold Dragonshield and 13 x Kobold

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

Room Features

A stone stair ascends towards the north wall, and a stack of barrels filled with rotting fruit stands against the south wall

Room #318
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by 3 x Duergar

South Entry

Archway

→   Leads to room #334

Monster

2 x Meazel (cr 1, motm 177, mtf 214); medium, 400 xp


Treasure: 8 gp; 18 sp

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298

Room Features

A toppled statue lies in the south-east corner of the room, and a hole has been blasted into the east wall

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by 7 x Myconid Adult

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #336, inhabited by Firenewt Warrior and 1 x Giant Strider

Room Features

A group of monstrous faces have been carved into the south wall, and someone has scrawled "The Oathbound of Zopha killed four trolls here" on the east wall

Room #321
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #301, inhabited by Female Steeder and 4 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by 11 x Xvart

Room Features

Part of the west wall has collapsed into the room, and a pile of trash lies in the north-east corner of the room

Monster

Goblin Boss (cr 1, mm 166) and 5 x Goblin (cr 1/4, mm 166); hard, 450 xp


Treasure: 1900 cp, 1000 sp, 70 gp, 2 x azurite (10 gp), 2 x eye agate (10 gp), hematite (10 gp), lapis lazuli (10 gp), moss agate (10 gp), 2 x rhodochrosite (10 gp), 2 x tiger eye (10 gp), Spell Scroll (Eldritch Blast) (common, dmg 200), Spell Scroll (Goodberry) (common, dmg 200), Spell Scroll (Shield of Faith) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #311, inhabited by Bugbear and 3 x Goblin

Room Features

A faded and torn tapestry hangs from the south wall, and an altar of evil sits in the east side of the room

Monster

Wight (cr 3, mm 300) and 2 x Zombie (cr 1/4, mm 316); medium, 800 xp


Treasure: 26 cp; 10 gp; 9 sp

Room #323
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #339, inhabited by Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the west wall, and a shattered sword lies in the north-west corner of the room

Room #324
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #312

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #348

Room Features

A group of draconic faces have been carved into the south wall, and several headless statues are scattered throughout the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 14 gp; 21 sp

Room #325
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #306, inhabited by Kobold Dragonshield and 13 x Kobold

South Entry

Archway

→   Leads to room #349, inhabited by Young Kruthik and 2 x Adult Kruthik

Room Features

The floor is covered in square tiles, alternating white and black, and various torture devices are scattered throughout the room

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309, inhabited by Young Kruthik and 2 x Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by Firenewt Warrior and 1 x Giant Strider

East Entry

Archway

→   Leads to room #327

Room Features

A group of draconic faces have been carved into the south wall, and a foul odor fills the center of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 2100 cp, 1200 sp, 80 gp, diamond (50 gp), quartz (50 gp), 2 x sardonyx (50 gp), Spell Scroll (Darkness) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #327
West Entry

Archway

→   Leads to room #326, inhabited by Orc Blade of Ilneval and 1 x Orc

Room Features

A magical mirror on the north wall answers questions with insults, and the floor is covered with bones

Room #328
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321, inhabited by Goblin Boss and 5 x Goblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352, inhabited by Young Kruthik and 2 x Adult Kruthik

Room Features

A tile mosaic of legendary monsters covers the floor, and a pile of iron spikes lies in the south-west corner of the room

Monster

11 x Xvart (cr 1/8, motm 267, vgm 200); medium, 275 xp


Treasure: 14 gp; 11 gp; 20 sp; 8 sp; 26 cp; 12 sp; 7 gp; 14 gp; 11 gp; 13 gp; 18 cp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 15 to find, DC 20 to disable; +4 to hit against one target, 1d10 cold damage


2700 cp, 1100 sp, 90 gp, hematite (10 gp), 2 x lapis lazuli (10 gp), obsidian (10 gp), 2 x tiger eye (10 gp), 2 x turquoise (10 gp)

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #313, inhabited by Derro Savant and 2 x Derro

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 11 x Kobold (cr 1/8, mm 195); hard, 475 xp


Treasure: 2000 cp, 1200 sp, 80 gp, a bone orb engraved with spirals (25 gp), a bone rod inlaid with a meandros of electrum (25 gp), a fine steel salt cellar engraved with thorned vines (25 gp), a pewter tankard engraved with arcane runes (25 gp), a wooden orb set with a rosette of quartz (25 gp), Potion of Resistance (force) (uncommon, dmg 188), Spell Scroll (Water Breathing) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187)

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #331

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Stay left" on the west wall

Monster

Hobgoblin (cr 1/2, mm 186) and 6 x Goblin (cr 1/4, mm 166); medium, 400 xp


Treasure: 18 cp; 14 cp; 11 ep; 18 cp; 13 sp; 18 sp; 14 ep

Room #331
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #330, inhabited by Hobgoblin and 6 x Goblin

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #359

Room Features

Someone has scrawled "Trespassers will be flayed alive" in blood on the east wall, and the ceiling is covered with cracks

Room #332
North Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #305, inhabited by Vampiric Mist and 1 x Ghoul

East Entry #1

Archway

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #341, inhabited by Vampiric Mist and 1 x Shadow

Empty 
Room #333
North Entry

Archway

→   Leads to room #306, inhabited by Kobold Dragonshield and 13 x Kobold

East Entry

Archway

→   Leads to room #334

Room Features

Someone has scrawled "Watch out for elves" in goblin runes on the east wall, and an unidentifiable odor fills the room

Monster

4 x Goblin (cr 1/4, mm 166) and 9 x Giant Rat (cr 1/8, mm 327); hard, 425 xp


Treasure: 11 ep; 18 sp; 20 cp; 14 sp; 8 ep; 9 ep; 18 cp; 10 ep; 17 sp; 12 gp; 8 ep; 21 cp; 12 sp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318, inhabited by 2 x Meazel

West Entry

Archway

→   Leads to room #333, inhabited by 4 x Goblin and 9 x Giant Rat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343, inhabited by Drow Elite Warrior and 1 x Drow

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Upon the second day of the Year of Quests, in the Mountains of Dweomers, the Dread Citadel shall be destroyed" on the west wall

Room #335
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #351, inhabited by Quaggoth Thonot and 1 x Quaggoth

Room Features

A forge and anvil sit in the south-east corner of the room, and numerous humanoid skulls are scattered throughout the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 1 x Hobgoblin (cr 1/2, mm 186); medium, 800 xp


Treasure: 6 ep; 16 cp

Room #336
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #307

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #320

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Orc Blade of Ilneval and 1 x Orc

Monster

Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 1 x Giant Strider (cr 1, motm 137, vgm 143); easy, 300 xp


Treasure: 19 cp; 7 gp

Room #337
North Entry

Archway

→   Leads to room #311, inhabited by Bugbear and 3 x Goblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #338, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

Someone has scrawled "The Golden Scepter is lost" in draconic script on the west wall, and a pair of boots lies in the south-east corner of the room

Monster

Derro Savant (cr 3, motm 92, mtf 159) and 2 x Derro (cr 1/4, motm 91, mtf 158); medium, 800 xp


Treasure: 13 gp; 8 ep; 12 cp

Room #338
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #337, inhabited by Derro Savant and 2 x Derro

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Adult Kruthik

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 12 cp; 11 gp; 17 sp; 12 gp

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338, inhabited by Duergar Soulblade and 3 x Duergar

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #323

East Entry #2

Archway

→   Leads to room #347

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Neogi and 1 x Neogi Hatchling

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); easy, 450 xp


Treasure: 12 gp

Room #340
South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #357

Empty 
Room #341
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360, inhabited by Orc Eye of Gruumsh and 4 x Orc

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by Water Weird

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 1 x Shadow (cr 1/2, mm 269); medium, 800 xp


Treasure: 21 cp; 16 cp

Room #342
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #316

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #349, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #361

Room Features

A magical mirror on the south wall answers questions with insults, and a swarm of crawling insects covers the floor

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 2400 cp, 600 sp, 40 gp, azurite (10 gp), blue quartz (10 gp), 2 x eye agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Hill Giant Strength (uncommon, dmg 187)

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334

South Entry

Archway

→   Leads to room #367

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Drow (cr 1/4, mm 128); deadly, 1850 xp


Treasure: 260 sp, 70 gp; 16 cp

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Wraith

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370

Empty 
Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #364, inhabited by Wraith

Room Features

A forge and anvil sit in the south-east corner of the room, and someone has scrawled a diagram of a mechanical trap on the east wall

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Wraith

South Entry

Archway

→   Leads to room #371, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Empty 
Room #347
West Entry

Archway

→   Leads to room #339, inhabited by Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by 4 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374, inhabited by Orc Red Fang of Shargaas

Empty 
Room #348
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #324, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365, inhabited by 4 x Goblin

Empty 
Room #349
North Entry

Archway

→   Leads to room #325

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #342, inhabited by Duergar Soulblade and 3 x Duergar

West Entry #2

Archway

→   Leads to room #361

Room Features

A stone dais and throne sits in the north-west corner of the room, and someone has scrawled an arrow pointing right on the west wall

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 2100 cp, 800 sp, 30 gp, a bone puzzle box engraved with arcane runes (25 gp), a brass bracelet engraved with draconic runes (25 gp), a linen merchant's cap threaded with electrum (25 gp), a pewter crown inlaid with a filigree of silver (25 gp), a rosewood puzzle box engraved with floral vines (25 gp)

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by 2 x Mimic

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 8 gp; 13 sp

Room #351
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #335, inhabited by Hobgoblin Captain and 1 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by 2 x Myconid Adult

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); deadly, 1150 xp


Treasure: 1 pp; 2 pp

Room #352
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328, inhabited by 11 x Xvart

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #353

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and a mouldy odor fills the center of the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 18 cp; 9 sp; 13 gp

Room #353
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #352, inhabited by Young Kruthik and 2 x Adult Kruthik

East Entry #1

Archway

→   Leads to room #354

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #382

Empty 
Room #354
West Entry

Archway

→   Leads to room #353

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Neogi and 1 x Neogi Hatchling

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373

Empty 
Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Adult Kruthik

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

Room Features

A tile labyrinth covers the floor, and rusting iron spikes line the east wall

Monster

Neogi (cr 3, motm 192, vgm 180) and 1 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); medium, 725 xp


Treasure: 17 cp; 14 gp

Room #356
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #384

Room Features

Someone has scrawled "Explosive runes" in draconic script on the south wall, and a pile of shattered weapons lies in the south side of the room

Room #357
North Entry #1

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #340

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #330, inhabited by Hobgoblin and 6 x Goblin

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #356

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #375, inhabited by Trapper

Empty 
Room #358
North Entry

Archway

→   Leads to room #330, inhabited by Hobgoblin and 6 x Goblin

East Entry

Archway

→   Leads to room #359

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "The curse can't be broken" in orcish runes on the east wall, and a pile of candles lies in the center of the room

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); easy, 250 xp


Treasure: 10 gp; 11 gp; 9 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2100 cp, 900 sp, 80 gp, 3 x diamond (50 gp), bloodstone (50 gp), citrine (50 gp), moonstone (50 gp)

Room #359
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #360, inhabited by Orc Eye of Gruumsh and 4 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

Room Features

A stair ascends to a balcony hanging from the north wall, and an iron brazier and several chairs sit in the north-east corner of the room

Room #360
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by Vampiric Mist and 1 x Shadow

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #366, inhabited by Water Weird

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #385, inhabited by Slithering Tracker

Room Features

A circle of tall stones stands in the south-west corner of the room, and someone has scrawled a monstrous face on the west wall

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 4 x Orc (cr 1/2, mm 246); deadly, 850 xp


Treasure: 2000 cp, 1100 sp, 50 gp, diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), 2 x chrysoprase (50 gp), jasper (50 gp), quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #361
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #342, inhabited by Duergar Soulblade and 3 x Duergar

East Entry

Archway

→   Leads to room #349, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by Goblin Boss and 4 x Goblin

Room Features

A fountain of water sits against the south wall, and a pile of broken arrows lies in the south-west corner of the room

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379, inhabited by 2 x Mimic

Room Features

The sound of dripping water fills the room, and several pieces of trash are scattered throughout the room

Room #363
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #369, inhabited by 2 x Myconid Adult

Monster

Troll (cr 5, mm 291); deadly, 1800 xp


Treasure: 70 gp, 13 pp

Room #364
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #345

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #344

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #370

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #371, inhabited by Duergar Kavalrachni and 1 x Female Steeder

Monster

Wraith (cr 5, mm 302); deadly, 1800 xp


Treasure: 1400 cp, 800 sp, 70 gp, diamond (50 gp), chalcedony (50 gp), quartz (50 gp), 2 x star rose quartz (50 gp), Heward's Handy Haversack (rare, dmg 174), Necklace of Fireballs (rare, dmg 182), Potion of Gaseous Form (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #365
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

Monster

4 x Goblin (cr 1/4, mm 166); easy, 200 xp


Treasure: 13 gp; 11 ep; 13 gp; 2 pp

Room #366
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #341, inhabited by Vampiric Mist and 1 x Shadow

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360, inhabited by Orc Eye of Gruumsh and 4 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386, inhabited by Orc War Chief and 1 x Orc

Monster

Water Weird (cr 3, mm 299); medium, 700 xp


Treasure: 12 cp

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Drow Elite Warrior and 1 x Drow

West Entry

Locked Stone Door (DC 25 to open)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #388

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "Upon the third day of the Year of Omens, when the Venomous Serpent rests upon the tomb and sea becomes sky, the Nameless shall rise" on the west wall

Room #368
North Entry

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #369, inhabited by 2 x Myconid Adult

Monster

Bugbear Chief (cr 3, mm 33) and 1 x Bugbear (cr 1, mm 33); hard, 900 xp


Treasure: 13 sp; 7 ep

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by Quaggoth Thonot and 1 x Quaggoth

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #368, inhabited by Bugbear Chief and 1 x Bugbear

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #363, inhabited by Troll

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #380

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

2 x Myconid Adult (cr 1/2, mm 232); easy, 200 xp


Treasure: 12 gp; 11 sp

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #364, inhabited by Wraith

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

Someone has scrawled "The Elven Blade is lost" on the east wall, and a pile of torn paper lies in the east side of the room

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #364, inhabited by Wraith

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Ettin

Room Features

A shallow pit lies in the north-east corner of the room, and a tile labyrinth covers the floor

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); hard, 650 xp


Treasure: 21 cp; 9 gp

Room #372
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #354

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

West Entry #2

Locked Iron Door (DC 15 to open) (slides up)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #390

Room Features

A chute falls into the room from above, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry

Archway

→   Leads to room #374, inhabited by Orc Red Fang of Shargaas

South Entry

Locked Iron Door (DC 25 to open)

Room Features

A faded and torn tapestry hangs from the west wall, and floating motes of light fill the west side of the room

Trap

Electrified Floortile: DC 10 to find, DC 20 to disable; affects all targets within a 10 ft. square area, DC 17 save or take 4d10 lightning damage

Room #374
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #347

West Entry

Archway

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Darkling Elder and 2 x Darkling

Room Features

A stone dais and throne sits in the west side of the room, and a sundered club lies in the north side of the room

Monster

Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 700 xp


Treasure: 10 gp

Room #375
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #357

East Entry

Locked Stone Door (DC 25 to open)

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and someone has scrawled "Abandon all hope" in draconic script on the west wall

Monster

Trapper (cr 3, motm 245, vgm 194); medium, 700 xp


Treasure: 11 sp

Room #376
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

Empty 
Room #377
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 1 x Ogre

Room Features

A set of demonic war masks hangs on the west wall, and several pieces of trash are scattered throughout the room

Monster

Goblin Boss (cr 1, mm 166) and 4 x Goblin (cr 1/4, mm 166); medium, 400 xp


Treasure: 14 cp; 12 sp; 14 sp; 13 gp; 16 cp

Room #378
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379, inhabited by 2 x Mimic

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 1300 xp


Treasure: 7 ep; 13 gp

Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Orc Claw of Luthic and 1 x Orc

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #405, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A tile labyrinth covers the floor, and a sundered club lies in the south-east corner of the room

Monster

2 x Mimic (cr 2, mm 220); hard, 900 xp


Treasure: 15 cp; 14 cp

Room #380
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #369, inhabited by 2 x Myconid Adult

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #408, inhabited by Orc War Chief and 1 x Orc

Empty 
Room #381
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #382

Room Features

A narrow pit covered by iron bars lies in the north-east corner of the room, and a wooden ladder rests against the south wall

Monster

Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 1 x Female Steeder (cr 1, motm 231, mtf 238); hard, 650 xp


Treasure: 10 sp; 10 gp

Room #382
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #353

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #381, inhabited by Duergar Kavalrachni and 1 x Female Steeder

East Entry

Unlocked Iron Door (60 hp) (slides down)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 2d10 piercing/poison damage


2000 cp, 1300 sp, 90 gp, 2 x azurite (10 gp), blue quartz (10 gp), malachite (10 gp), 2 x rhodochrosite (10 gp), tiger eye (10 gp), 2 x turquoise (10 gp), Spell Scroll (Alarm) (common, dmg 200), 4 x Potion of Healing (common, dmg 187)

Room #383
South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #411, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A narrow shaft descends from the room into a magical cyst below, and someone has scrawled a crude drawing of a nymph on the east wall

Room #384
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #356

South Entry #1

Archway

→   Leads to room #412, inhabited by Wight and 3 x Zombie

South Entry #2

Archway

→   Leads to room #413, inhabited by Duergar Soulblade and 3 x Duergar

Empty 
Room #385
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #360, inhabited by Orc Eye of Gruumsh and 4 x Orc

South Entry #1

Archway

→   Leads to room #402, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); medium, 700 xp


Treasure: 13 gp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Water Weird

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 10 ep; 19 cp

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #388

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #414, inhabited by Hobgoblin and 4 x Goblin

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "Who took my dwarf skull" in goblin runes on the west wall

Trap

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 1d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2800 cp, 1100 sp, 90 gp, 2 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp)

Room #388
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #367

West Entry

Archway

→   Leads to room #387

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #406

Empty 
Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Female Steeder and 7 x Male Steeder

Empty 
Room #390
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #372

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #400

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Empty 
Room #391
North Entry

Archway

→   Leads to room #374, inhabited by Orc Red Fang of Shargaas

East Entry

Archway

→   Leads to room #411, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A magical mirror on the south wall speaks riddles and cryptic prophecies, and a shallow pit lies in the south-east corner of the room

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 2 x Darkling (cr 1/2, motm 84, vgm 134); hard, 650 xp


Treasure: 1500 cp, 900 sp, 90 gp, diamond (50 gp), 2 x carnelian (50 gp), sardonyx (50 gp), 2 x zircon (50 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #392
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413, inhabited by Duergar Soulblade and 3 x Duergar

Monster

2 x Myconid Adult (cr 1/2, mm 232); easy, 200 xp


Treasure: 22 cp; 15 sp

Room #393
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #392, inhabited by 2 x Myconid Adult

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #394

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Trap

Teleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2100 cp, 1200 sp, 70 gp, 2 x diamond (50 gp), chalcedony (50 gp)

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #393

Trap

Rune of Dread: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 1d10 damage


1800 cp, 1200 sp, 60 gp, azurite (10 gp), banded agate (10 gp), eye agate (10 gp), 2 x malachite (10 gp), obsidian (10 gp), 2 x turquoise (10 gp)

Room #395
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #377, inhabited by Goblin Boss and 4 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378, inhabited by Yuan-ti Mind Whisperer and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

Room Features

Someone has scrawled "Gusenio was here" on the south wall, and a sulphurous odor fills the south side of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); hard, 900 xp


Treasure: 14 sp; 11 gp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by Orc War Chief and 1 x Orc

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "The Circle of the Jade Raven looted this place" on the west wall

Monster

Duergar Xarrorn (cr 2, motm 111, mtf 193) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 17 cp; 8 gp

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #398, inhabited by 13 x Xvart

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 1900 cp, 1600 sp, 60 gp, hematite (10 gp), obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Spell Scroll (Prestidigitation) (common, dmg 200), Spell Scroll (Bless) (common, dmg 200), Spell Scroll (Create or Destroy Water) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #398
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #397, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #399, inhabited by Ettin

East Entry #2

Archway

→   Leads to room #415, inhabited by Duergar Stone Guard and 1 x Duergar

Room Features

Numerous pillars line the south and west walls, and a set of demonic war masks hangs on the south wall

Monster

13 x Xvart (cr 1/8, motm 267, vgm 200); hard, 325 xp


Treasure: 2800 cp, 900 sp, 60 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2500 cp, 700 sp, 90 gp, a brass coffer inlaid with silver (25 gp), a malachite rod set with citrine and quartz (25 gp), a rosewood miniature (of a castle) adorned with electrum (25 gp), Potion of Resistance (necrotic) (uncommon, dmg 188), Keoghtom's Ointment (uncommon, dmg 179), Potion of Water Breathing (uncommon, dmg 188)

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by Duergar Kavalrachni and 1 x Female Steeder

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #398, inhabited by 13 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

Room Features

Several square holes are cut into the south wall, and someone has scrawled a strange symbol on the east wall

Monster

Ettin (cr 4, mm 132); hard, 1100 xp


Treasure: 9 gp

Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #409

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #390

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #416, inhabited by Kuo-toa Whip and 5 x Kuo-toa

Room Features

Someone has scrawled "This paladin is dead" in draconic script on the east wall, and a putrid odor fills the room

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #429, inhabited by 4 x Meazel

Room Features

Spirals of blue stones cover the floor, and a pile of broken glass lies in the center of the room

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

North Entry #2

Archway

→   Leads to room #385, inhabited by Slithering Tracker

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 2000 xp


Treasure: 210 sp, 80 gp; 10 gp

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #385, inhabited by Slithering Tracker

North Entry #2

Archway

→   Leads to room #386, inhabited by Orc War Chief and 1 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #421, inhabited by 2 x Orc and 1 x Half-ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by Spawn of Kyuss and 1 x Zombie

Empty 
Room #404
East Entry

Archway

→   Leads to room #405, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #422

Room Features

Skeletons hang from chains and manacles against the north and south walls, and someone has scrawled "Trespassers will be flayed alive" in goblin runes on the north wall

Monster

Troll (cr 5, mm 291); deadly, 1800 xp


Treasure: 210 sp, 80 gp

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by 2 x Mimic

West Entry #1

Archway

→   Leads to room #404, inhabited by Troll

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #422

Room Features

Someone has scrawled an alien symbol on the north wall, and the floor is covered with fungus

Monster

Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 650 xp


Treasure: 2400 cp, 1500 sp, 90 gp, a cloth cloak trimmed with rabbit fur (25 gp), a copper amulet inlaid with a meandros of silver (25 gp), a copper shield brooch engraved with elven script (25 gp), a leather coat sewn with copper (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a marble chalice engraved with dwarven axeheads (25 gp), a pewter torc etched with draconic scales (25 gp), a small woolen carpet (25 gp), Spell Scroll (Cloud of Daggers) (uncommon, dmg 200), Potion of Healing (common, dmg 187)

Room #406
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

East Entry

Archway

Room Features

Skeletons hang from chains and manacles against the south wall, and a warped holy symbol lies in the center of the room

Room #407
North Entry

Archway

→   Leads to room #389

West Entry

Locked Iron Door (DC 25 to open)

East Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #408, inhabited by Orc War Chief and 1 x Orc

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #423

Room Features

Several alcoves are cut into the east and west walls, and moaning fills the room

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 7 x Male Steeder (cr 1/4, motm 231, mtf 238); hard, 550 xp


Treasure: 10 sp; 22 cp; 2 pp; 16 cp; 12 sp; 16 sp; 15 sp; 14 sp

Room #408
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #380

West Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #407, inhabited by Female Steeder and 7 x Male Steeder

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396, inhabited by Duergar Xarrorn and 1 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 16 cp; 21 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2500 cp, 1100 sp, 50 gp, banded agate (10 gp), 3 x eye agate (10 gp), lapis lazuli (10 gp), malachite (10 gp), 2 x moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp)

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Ettin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415, inhabited by Duergar Stone Guard and 1 x Duergar

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Room Features

A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "Hrake Karison died here" in blood on the north wall

Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Young Kruthik and 2 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Empty 
Room #411
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391, inhabited by Darkling Elder and 2 x Darkling

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by Wight and 3 x Zombie

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 1800 cp, 700 sp, 90 gp, chrysoprase (50 gp), 2 x onyx (50 gp), Adamantine Armor (chain shirt) (uncommon, dmg 150), Figurine of Wondrous Power (silver raven) (uncommon, dmg 169), Helm of Telepathy (uncommon, dmg 174), Weapon of Warning (shortbow) (uncommon, dmg 213)

Room #412
North Entry

Archway

→   Leads to room #384

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #413, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and a swarm of crawling insects covers the floor

Monster

Wight (cr 3, mm 300) and 3 x Zombie (cr 1/4, mm 316); deadly, 850 xp


Treasure: 2500 cp, 1200 sp, 60 gp, blue quartz (10 gp), lapis lazuli (10 gp), moss agate (10 gp), 2 x tiger eye (10 gp), 2 x Potion of Healing (common, dmg 187)

Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392, inhabited by 2 x Myconid Adult

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by Wight and 3 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the east wall, and someone has scrawled "You cannot kill it with magic" in draconic script on the east wall

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 1700 cp, 900 sp, 40 gp, 4 x diamond (50 gp), jasper (50 gp), onyx (50 gp), zircon (50 gp), Decanter of Endless Water (uncommon, dmg 161), 3 x Potion of Superior Healing (rare, dmg 187)

Room #414
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by Duergar Stone Guard and 1 x Duergar

Monster

Hobgoblin (cr 1/2, mm 186) and 4 x Goblin (cr 1/4, mm 166); medium, 300 xp


Treasure: 21 sp; 15 gp; 11 gp; 6 gp; 17 sp

Trap

Ice Dart Trap: DC 20 to find, DC 10 to disable; +9 to hit against one target, 4d10 cold damage

Room #415
West Entry

Archway

→   Leads to room #398, inhabited by 13 x Xvart

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #435

Room Features

A stone ramp ascends towards the west wall, and moaning can be heard in the south-west corner of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 16 sp; 21 sp

Trap

Fire Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save or take 2d10 fire damage

Room #416
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #417, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

Monster

Kuo-toa Whip (cr 1, mm 200) and 5 x Kuo-toa (cr 1/4, mm 199); hard, 450 xp


Treasure: 16 cp; 6 sp; 8 gp; 13 sp; 5 pp; 9 sp

Room #417
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #416, inhabited by Kuo-toa Whip and 5 x Kuo-toa

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

Several square holes are cut into the ceiling and floor, and a pile of wax blobs lies in the center of the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 18 cp; 8 gp; 10 sp

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437, inhabited by Young Kruthik and 2 x Adult Kruthik

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A fountain of water sits against the east wall, and a clanking sound can be faintly heard near the west wall

Room #419
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #420, inhabited by Ogre Bolt Launcher and 1 x Ogre

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446, inhabited by 2 x Duergar

Empty 
Room #420
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #419

East Entry

Archway

→   Leads to room #429, inhabited by 4 x Meazel

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #447

Room Features

A tile mosaic of legendary monsters covers the floor, and a stack of barrels filled with rotting fruit stands against the east wall

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); hard, 900 xp


Treasure: 24 cp; 18 cp

Room #421
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #403

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

Room Features

Several square holes are cut into the south wall, and the floor is covered in square tiles, alternating white and black

Monster

2 x Orc (cr 1/2, mm 246) and 1 x Half-ogre (cr 1, mm 238); medium, 400 xp


Treasure: 21 cp; 18 cp; 20 cp

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 1 x Ogre

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #404, inhabited by Troll

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #405, inhabited by Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #432

Empty 
Room #423
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #407, inhabited by Female Steeder and 7 x Male Steeder

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441

Room Features

A large kiln and coal bin sit in the north-west corner of the room, and the sound of drums fills the room

Room #424
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Room Features

A narrow shaft descends from the room into a plundered tomb below, and spirals of red stones cover the floor

Room #425
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408, inhabited by Orc War Chief and 1 x Orc

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426

Room Features

A set of demonic war masks hangs on the west wall, and a putrid odor fills the east side of the room

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 2d10 slashing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


2400 cp, 600 sp, 20 gp, 4 x diamond (50 gp), chalcedony (50 gp), jasper (50 gp), 2 x quartz (50 gp), sardonyx (50 gp), Driftglobe (uncommon, dmg 166), Oil of Slipperiness (uncommon, dmg 184), Potion of Animal Friendship (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Spawn of Kyuss and 1 x Zombie

Empty 
Room #427
North Entry

Archway

→   Leads to room #397, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #434

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #443, inhabited by 10 x Kobold Inventor

Room Features

The floor is covered in perfect hexagonal tiles, and a pile of shattered weapons lies in the west side of the room

Monster

2 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 1100 xp


Treasure: 1600 cp, 1400 sp, 120 gp, a bone chalice engraved with spirals (25 gp), a linen tabard threaded with copper (25 gp), a marble chalice set with tourmaline (25 gp)

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436

Empty 
Room #429
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #430

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #447

Room Features

A magical mirror on the west wall answers questions with lies and falsehoods, and a well lies in the west side of the room

Monster

4 x Meazel (cr 1, motm 177, mtf 214); deadly, 800 xp


Treasure: 2400 cp, 1200 sp, 120 gp, a marble orb set with bloodstone (25 gp), a scroll of calligraphy (25 gp), a set of ivory dice with copper pips (25 gp), a small woolen tapestry (25 gp), an agate salt cellar inlaid with ornate gold scrollwork (25 gp)

Trap

Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 2d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


2000 cp, 1100 sp, 20 gp, a bone orb inlaid with a filigree of silver (25 gp), a fine leather coinpurse sewn with silver (25 gp), a fine steel chime engraved with dwarven axeheads (25 gp), a pair of brocade gloves trimmed with rabbit fur (25 gp), a pewter medallion inlaid with electrum (25 gp)

Room #430
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #429, inhabited by 4 x Meazel

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #431, inhabited by Spawn of Kyuss and 1 x Zombie

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448, inhabited by Ghast and 2 x Ghoul

Empty 
Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #3

Locked Stone Door (DC 20 to open)

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 1 x Zombie (cr 1/4, mm 316); deadly, 1850 xp


Treasure: 90 gp, 12 pp; 10 gp

Room #432
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #440, inhabited by Duergar Soulblade and 3 x Duergar

Empty 
Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by Hobgoblin and 4 x Goblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by Duergar Soulblade and 3 x Duergar

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Duergar (cr 1, mm 122); hard, 650 xp


Treasure: 2700 cp, 1300 sp, 90 gp, 2 x banded agate (10 gp), 2 x blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), 2 x turquoise (10 gp), Spell Scroll (Enlarge/Reduce) (uncommon, dmg 200), Spell Scroll (Suggestion) (uncommon, dmg 200), Potion of Climbing (common, dmg 187), 3 x Potion of Healing (common, dmg 187)

Room #434
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #427, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #451, inhabited by 2 x Myconid Adult

Room Features

A magical pool in the east side of the room disintegrates any mundane metal object submerged within it, and several headless statues are scattered throughout the room

Room #435
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #415, inhabited by Duergar Stone Guard and 1 x Duergar

South Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #451, inhabited by 2 x Myconid Adult

South Entry #2

Archway

→   Leads to room #452, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

A narrow shaft descends from the room into a midden chamber below, and someone has scrawled "Beware the basilisk" on the north wall

Room #436
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416, inhabited by Kuo-toa Whip and 5 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Spawn of Kyuss and 1 x Zombie

Room Features

A faded and torn tapestry hangs from the north wall, and a large kiln and coal bin sit in the south-east corner of the room

Room #437
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #438, inhabited by Orog and 1 x Orc

Room Features

A stone sarcophagus sits in the east side of the room, and a pile of trash lies in the north-west corner of the room

Monster

Young Kruthik (cr 1/8, motm 168, mtf 211) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 925 xp


Treasure: 11 cp; 11 gp; 17 cp

Room #438
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #437, inhabited by Young Kruthik and 2 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446, inhabited by 2 x Duergar

Room Features

Skeletons hang from chains and manacles against the east and west walls, and a foul odor fills the south-east corner of the room

Monster

Orog (cr 2, mm 247) and 1 x Orc (cr 1/2, mm 246); easy, 550 xp


Treasure: 14 gp; 10 sp

Room #439
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by 2 x Orc and 1 x Half-ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by Spawn of Kyuss and 1 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

Empty 
Room #440
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433, inhabited by Duergar Stone Guard and 1 x Duergar

South Entry

Archway

→   Leads to room #455

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 2800 cp, 900 sp, 20 gp, a brass torc etched with draconic runes (25 gp), a copper chime set with aquamarine and black pearl (25 gp), a fine leather merchant's cap adorned with a feather (25 gp), a linen choker threaded with electrum (25 gp), a set of ivory dice with copper pips (25 gp), a stoneware tile painted with mythical imagery (25 gp), an agateware salt cellar painted with floral imagery (25 gp)

Room #441
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #423

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

Empty 
Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #467, inhabited by Adult Oblex

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #468

Room Features

A faded and torn tapestry hangs from the east wall, and someone has scrawled "Arkund died here" on the west wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 1 x Zombie (cr 1/4, mm 316); deadly, 1850 xp


Treasure: 2200 cp, 1400 sp, 90 gp, 5 x diamond (50 gp), 2 x jasper (50 gp), 2 x onyx (50 gp), sardonyx (50 gp), Folding Boat (rare, dmg 170), Potion of Fire Giant Strength (rare, dmg 187), Potion of Heroism (rare, dmg 188)

Room #443
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #427, inhabited by 2 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469, inhabited by 3 x Drow

Monster

10 x Kobold Inventor (cr 1/4, motm 164, vgm 166); hard, 500 xp


Treasure: 12 sp; 16 cp; 16 sp; 20 sp; 17 cp; 3 pp; 10 gp; 16 sp; 13 cp; 8 gp

Room #444
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #459

Room Features

A stone ramp ascends towards the north wall, and a simple fireplace sits against the south wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 1 x Zombie (cr 1/4, mm 316); deadly, 1850 xp


Treasure: 200 sp, 50 gp; 9 sp

Room #445
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #460, inhabited by Goblin Boss and 6 x Goblin

Room Features

Someone has scrawled a diagram of a mechanical trap on the south wall, and rusting iron spikes line the south wall

Monster

Adult Kruthik (cr 2, motm 169, mtf 212); easy, 450 xp


Treasure: 17 sp

Room #446
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #419

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438, inhabited by Orog and 1 x Orc

South Entry

Archway

→   Leads to room #473, inhabited by Ogre Bolt Launcher and 1 x Ogre

Room Features

A fountain decorated with three gargoyles sits in the south-east corner of the room, and someone has scrawled "There is no way out" on the east wall

Monster

2 x Duergar (cr 1, mm 122); medium, 400 xp


Treasure: 16 cp; 11 ep

Room #447
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #420, inhabited by Ogre Bolt Launcher and 1 x Ogre

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #429, inhabited by 4 x Meazel

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #448, inhabited by Ghast and 2 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #447

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #454

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #475, inhabited by Duergar Stone Guard and 2 x Duergar

Room Features

A group of monstrous faces have been carved into the east wall, and several iron cages are scattered throughout the room

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); deadly, 850 xp


Treasure: 1800 cp, 1100 sp, 20 gp, a linen sash threaded with copper (25 gp), a pewter coffer inlaid with copper (25 gp), a rosewood rod set with a rosette of quartz (25 gp), a small woolen carpet (25 gp), a steel cup engraved with draconic scales (25 gp)

Room #449
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #432

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 15 to open)

Room Features

A tapestry of a water god hangs from the south wall, and an altar of evil sits in the south-east corner of the room

Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #467, inhabited by Adult Oblex

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 900 xp


Treasure: 9 ep; 6 pp

Room #451
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #434

North Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #435

East Entry

Archway

→   Leads to room #452, inhabited by Duergar Soulblade and 3 x Duergar

Room Features

Quicksilver drips from the ceiling in the center of the room, and several pieces of trash are scattered throughout the room

Monster

2 x Myconid Adult (cr 1/2, mm 232); easy, 200 xp


Treasure: 10 sp; 20 sp

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Archway

→   Leads to room #451, inhabited by 2 x Myconid Adult

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Drow Elite Warrior and 1 x Giant Spider

Room Features

A stone ramp ascends towards the south wall, and several corpses are impaled upon iron spikes on the ceiling

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 2300 cp, 1400 sp, 100 gp, 2 x azurite (10 gp), 2 x blue quartz (10 gp), eye agate (10 gp), hematite (10 gp), 2 x lapis lazuli (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #471, inhabited by Orc Hand of Yurtrus and 2 x Orc

Room Features

Wisps of yellow flame fill the north-west corner of the room, and a pile of rotten fruit lies in the north side of the room

Monster

Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); deadly, 1900 xp


Treasure: 1600 cp, 1500 sp, 60 gp, azurite (10 gp), 2 x banded agate (10 gp), blue quartz (10 gp), hematite (10 gp), 2 x lapis lazuli (10 gp), malachite (10 gp), 2 x moss agate (10 gp), Bag of Holding (uncommon, dmg 153), Potion of Fire Breath (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431, inhabited by Spawn of Kyuss and 1 x Zombie

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #448, inhabited by Ghast and 2 x Ghoul

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #463, inhabited by 2 x Mimic

South Entry

Archway

→   Leads to room #476, inhabited by Orog and 2 x Orc

Room Features

A tile labyrinth covers the floor, and burning torches in iron sconces line the north wall

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Duergar Soulblade and 3 x Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478

Empty 
Room #456
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #479

Room Features

A stream of quicksilver flows along a channel in the floor, and someone has scrawled "You cannot kill it with wizardry" on the west wall

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 3 x Orc (cr 1/2, mm 246); medium, 400 xp


Treasure: 11 sp; 21 cp; 15 gp; 11 gp

Room #457
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #480, inhabited by 2 x Chitine

Room Features

Someone has scrawled "Gerdga fell here, not quick enough" on the east wall, and the floor is covered with broken glass

Room #458
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #465, inhabited by Wraith and 1 x Specter

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A rotting odor fills the north side of the room, and a pile of bent copper coins lies in the west side of the room

Room #459
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Spawn of Kyuss and 1 x Zombie

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460, inhabited by Goblin Boss and 6 x Goblin

Room Features

A tapestry of ghoulish carnage hangs from the west wall, and a bent dagger lies in the east side of the room

Room #460
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #445, inhabited by Adult Kruthik

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #461

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A chute falls into the room from above, and a rattling noise can be heard in the west side of the room

Monster

Goblin Boss (cr 1, mm 166) and 6 x Goblin (cr 1/4, mm 166); hard, 500 xp


Treasure: 11 sp; 17 cp; 11 gp; 13 gp; 12 sp; 18 cp; 16 cp

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460, inhabited by Goblin Boss and 6 x Goblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462, inhabited by Orc War Chief and 1 x Orc

Room Features

A set of demonic war masks hangs on the west wall, and several pieces of spoiled meat are scattered throughout the room

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461

East Entry

Archway

→   Leads to room #471, inhabited by Orc Hand of Yurtrus and 2 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A briny odor fills the room, and a corroded key lies in the south side of the room

Monster

Orc War Chief (cr 4, mm 246) and 1 x Orc (cr 1/2, mm 246); hard, 1200 xp


Treasure: 10 gp; 11 gp

Room #463
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Spawn of Kyuss

Room Features

Laughter fills the room, and several torches are scattered throughout the room

Monster

2 x Mimic (cr 2, mm 220); hard, 900 xp


Treasure: 1500 cp, 900 sp, 80 gp, a fine steel shield brooch inlaid with a filigree of electrum (25 gp), a portrait (of a male dwarf) in a wooden frame engraved with a labyrinth (25 gp), a stoneware ewer embossed with draconic runes (25 gp)

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Spawn of Kyuss

Room Features

The north and east walls have been engraved with incoherent labyrinths, and someone has scrawled "You cannot kill it with magic" on the east wall

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

Monster

Wraith (cr 5, mm 302) and 1 x Specter (cr 1, mm 279); deadly, 2000 xp


Treasure: 700 cp, 40 ep; 16 sp

Room #466
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by Adult Oblex

South Entry

Locked Iron Door (DC 10 to open)

Room Features

Someone has scrawled a large X on the west wall, and a pile of trash lies in the south-east corner of the room

Monster

Slithering Tracker (cr 3, motm 221, vgm 191); medium, 700 xp


Treasure: 10 gp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 2d10 force damage


1600 cp, 800 sp, 60 gp, 3 x diamond (50 gp), citrine (50 gp), 2 x jasper (50 gp), 2 x moonstone (50 gp), star rose quartz (50 gp), zircon (50 gp), Cloak of Elvenkind (uncommon, dmg 158)

Room #467
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #450, inhabited by Duergar Mind Master and 1 x Duergar Stone Guard

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #442, inhabited by Spawn of Kyuss and 1 x Zombie

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #466, inhabited by Slithering Tracker

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #468

Room Features

A crude bed and iron brazier sit in the south-east corner of the room, and a rotting odor fills the room

Monster

Adult Oblex (cr 5, motm 198, mtf 218); deadly, 1800 xp


Treasure: 2200 cp, 1300 sp, 70 gp, 2 x diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp), 3 x jasper (50 gp)

Room #468
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #442, inhabited by Spawn of Kyuss and 1 x Zombie

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #467, inhabited by Adult Oblex

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #469, inhabited by 3 x Drow

Room Features

Several square holes are cut into the ceiling and floor, and a cube of solid stone stands in the south side of the room

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443, inhabited by 10 x Kobold Inventor

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #468

South Entry

Archway

Monster

3 x Drow (cr 1/4, mm 128); easy, 150 xp


Treasure: 14 cp; 17 sp; 24 cp

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Drow Elite Warrior and 1 x Giant Spider

Monster

4 x Drow (cr 1/4, mm 128); easy, 200 xp


Treasure: 7 sp; 20 cp; 8 gp; 19 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1900 cp, 1100 sp, 30 gp, a fine leather mantle sewn with copper (25 gp), a pewter rapier set with a single alexandrite (25 gp), a rosewood medallion engraved with floral vines (25 gp), an ivory comb inlaid with electrum (25 gp), an obsidian bowl engraved with dwarven axeheads (25 gp), Spell Scroll (Pass without Trace) (uncommon, dmg 200)

Room #471
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #453, inhabited by Roper and 1 x Piercer

West Entry

Archway

→   Leads to room #462, inhabited by Orc War Chief and 1 x Orc

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 9 gp; 14 gp; 15 gp

Room #472
North Entry

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #473, inhabited by Ogre Bolt Launcher and 1 x Ogre

East Entry #2

Archway

Empty 
Room #473
North Entry

Archway

→   Leads to room #446, inhabited by 2 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #472

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 1 x Ogre (cr 2, mm 237); hard, 900 xp


Treasure: 14 gp; 19 sp

Room #474
North Entry

Locked Stone Door (DC 15 to open)

West Entry

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #475, inhabited by Duergar Stone Guard and 2 x Duergar

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); deadly, 800 xp


Treasure: 2100 cp, 1000 sp, 30 gp, eye agate (10 gp), hematite (10 gp), malachite (10 gp), moss agate (10 gp), obsidian (10 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #475
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #448, inhabited by Ghast and 2 x Ghoul

West Entry

Archway

→   Leads to room #474, inhabited by Duergar Soulblade and 3 x Duergar

South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Unlocked Iron Door (60 hp)

Room Features

Several square holes are cut into the south and west walls, and oil drips from the ceiling in the south-west corner of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 2 x Duergar (cr 1, mm 122); deadly, 850 xp


Treasure: 10 gp; 11 sp; 17 cp

Room #476
North Entry

Archway

→   Leads to room #454

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #483, inhabited by Spawn of Kyuss

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A ruined siege weapon sits in the south-west corner of the room, and someone has scrawled "It is awake" on the west wall

Monster

Orog (cr 2, mm 247) and 2 x Orc (cr 1/2, mm 246); hard, 650 xp


Treasure: 10 gp; 18 sp; 7 cp

Room #477
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #455

East Entry

Archway

→   Leads to room #478

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1900 cp, 1500 sp, 90 gp, a brass bracer set with blue quartz and moss agate (25 gp), a leather belt trimmed with fox fur (25 gp), a set of ivory dice with copper pips (25 gp), a steel ring inlaid with a meandros of gold (25 gp), a stoneware chalice embossed with elven script (25 gp), an agateware tile painted with a legendary coat of arms (25 gp), 5 x Potion of Healing (common, dmg 187)

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Archway

→   Leads to room #477

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

Room Features

A chute falls into the room from above, and a tapestry of a legendary battle hangs from the west wall

Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #456, inhabited by Orc Nurtured One of Yurtrus and 3 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #480, inhabited by 2 x Chitine

East Entry #2

Unlocked Stone Door (60 hp) (slides down)

Room Features

A chute descends from the room into a midden chamber below, and several headless statues are scattered throughout the room

Room #480
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #457

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

A wooden ladder rests against the north wall, and a broken spear lies in the east side of the room

Monster

2 x Chitine (cr 1/2, motm 75, vgm 131); easy, 200 xp


Treasure: 20 sp; 14 sp

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Duergar Soulblade and 3 x Duergar

West Entry #1

Archway

→   Leads to room #470, inhabited by 4 x Drow

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #482, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

Various torture devices are scattered throughout the room, and several pieces of broken glass are scattered throughout the room

Monster

Drow Elite Warrior (cr 5, mm 128) and 1 x Giant Spider (cr 1, mm 328); deadly, 2000 xp


Treasure: 2500 cp, 400 sp, 70 gp, 2 x blue quartz (10 gp), hematite (10 gp), malachite (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), 2 x turquoise (10 gp), Necklace of Fireballs (rare, dmg 182), Potion of Heroism (rare, dmg 188), Potion of Mind Reading (rare, dmg 188)

Room #482
West Entry

Archway

→   Leads to room #481, inhabited by Drow Elite Warrior and 1 x Giant Spider

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); deadly, 1150 xp


Treasure: 2100 cp, 900 sp, 30 gp, diamond (50 gp), bloodstone (50 gp), citrine (50 gp), moonstone (50 gp), quartz (50 gp), star rose quartz (50 gp), Adamantine Armor (chain mail) (uncommon, dmg 150), Adamantine Armor (scale mail) (uncommon, dmg 150), Bracers of Archery (uncommon, dmg 156), +1 Weapon (longbow) (uncommon, dmg 213)

Room #483
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #463, inhabited by 2 x Mimic

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #476, inhabited by Orog and 2 x Orc

West Entry #2

Unlocked Iron Door (60 hp)

Room Features

The room has a high domed ceiling, and the floor is covered in square tiles, alternating white and black

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192); deadly, 1800 xp


Treasure: 1800 cp, 1300 sp, 60 gp, banded agate (10 gp), blue quartz (10 gp), moss agate (10 gp), tiger eye (10 gp), turquoise (10 gp), Spell Scroll (Blight) (rare, dmg 200)

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Magic Missle Trap: DC 15 to find, DC 20 to disable; one target, 4d10 force damage


2800 cp, 1500 sp, 60 gp, 2 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Potion of Heroism (rare, dmg 188)

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